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/ > /fap/ > Thread 32012 Age: 56.91d Health: 79.2% Posters: 7 Posts: 10 Replies: 9 Files: 1+2 >> Gg 101051 Behind the Dune V BehindTheDune_v2024-02.swf (39.08 MiB) 1280x720, Compressed (Deflate). 90 frames, 24 fps (00:04). Ver15, AS3. Network access: Text: Yes. Bitmaps: Yes. Audio: Yes. Video: <METADATA> [find in archive] >> Anon 101052 >># thanks! before someone asks -_- "SINCE 2023 VERSION -Two additional save slots. -Updated old graphics: Doctor examining Paul, Fremen with dreadlocks scene. -Added a shot to enhanced some scenes: the Reverend Mother's anal scene, Jessica caught in the battle and Harah's boobjob. -Two new shower scenes triggered by the smuggler. Known issue: If the game ever experiences lagging, simply restart it as the progress is automatically saved." >> Anon 101065 Glad to see this is still improving. >> Anon 101074 Gallery mode ? >> Anon 101075 why not make this into an independent .exe file? swf are out. i miss a site like this but with smaller exe. not version 0.0815 and its already 15 gb...what do those coders expect from their game? to be 1000gb with version 1.0? >> Anon 101079 >># I just tried exporting to an EXE using ffdec but when I tested it it was fucking broken. >> Anon 101084 >># what is the point of the exe wrapper? it's still a flash game. >> Anon 101120 >># I think what he meant to say is that coding this game as a swf is just needlessly bloating it with no real mainstream advantage. While a regular ass C++ or whatever coded game would be a fraction of the size needed. >> Anon 101123 >># right on. that makes sense. well this was started as a flash, and he has moved on to making his own game engine for current projects. 'Horror In Hongdae' looks great. >> Anon 101186 >># thats what i meant, thx. i would take on a project like this, but i just code old blitzmax and asm. i did a few smaller games but nothing so fancy. im no good with graphics. |
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