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This is resource G4EVZNJ, a Archived Thread.
Original location: http://boards.4chan.org/f/res/1522525 Recognized format: Yes, thread post count is 13. Discovered flash files: 1 File[Evolution.swf] - (78 KB) [_] [?] Anonymous 06/11/11(Sat)10:48 No.1522525 >> [_] Anonymous 06/11/11(Sat)11:10 No.1522535 wut? >> [_] Anonymous 06/11/11(Sat)12:54 No.1522561 that is very nice, leave your pc a few hours and cry D: >> [_] Anonymous 06/11/11(Sat)13:57 No.1522576 how does this work exactly? >> [_] Anonymous 06/11/11(Sat)14:00 No.1522578 whta the fuck is this? no seriously, i've seen this shit amany times ago and still dont know what is this or what the hell it does >> [_] Anonymous 06/11/11(Sat)14:00 No.1522579 wtf is this? >> [_] Anonymous 06/11/11(Sat)14:04 No.1522580 they slowly evolve to be better and better by throwing out random variations just like in the real world but how this simulation works vexes me >> [_] Anonymous 06/11/11(Sat)14:05 No.1522582 Fuckin weird... some of these come out to be very plausible but the timer cuts out at what seems to random intervals, keeping them from going any farther. Starting to think this is plain retarded. >> [_] Anonymous 06/11/11(Sat)14:08 No.1522583 >>1522582 if the shocks take to much dmg the strain dies also if any part hits something to hard >> [_] Anonymous 06/11/11(Sat)14:14 No.1522590 >>1522583 Gotcha. Kinda interesting now that we know some details. >> [_] lol lol 06/11/11(Sat)14:17 No.1522591 http://www.boxcar2d.com/ has the updated versions... >> [_] Anonymous 06/11/11(Sat)14:18 No.1522592 >>1522583 also over time the shock be come more resilant >> [_] Anonymous 06/11/11(Sat)18:32 No.1522718 optimum mutation rate? |
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