File[family_defense3.swf] - (214 KB)
[_] [G] GAMES UP IN THIS MOTHERFUCK Anonymous 12/05/11(Mon)20:02 No.1584002
Oh god moonspeak
>> [_] Anonymous 12/05/11(Mon)20:42 No.1584042
Cannot Speak
>> [_] Anonymous 12/05/11(Mon)21:01 No.1584057
Moonspeak in my flash games? Never.
>> [_] kowi 12/05/11(Mon)21:08 No.1584061
looks fun, I love this type of games... too bad MOON-FUCKING-RUNES
>> [_] Anonymous 12/05/11(Mon)21:20 No.1584066
It's a small game, translating shouldn't be hard if somebody's capable of deciphering this
pseudo-Greek junk.
>> [_] Ghost !rAiNbOWjwU 12/05/11(Mon)22:02 No.1584085
that last level with the 3 caves is fucking impossible, wish I could understand some of the
fucking upgrades and shit
>> [_] Anonymous 12/05/11(Mon)23:48 No.1584139
this is the USA fag hag
>> [_] Anonymous 12/06/11(Tue)00:36 No.1584156
fucking moonspeak, how does it work?
>> [_] Anonymous 12/06/11(Tue)00:43 No.1584159
Your post was off by 2 chans.
>> [_] Anonymous 12/06/11(Tue)00:56 No.1584161
Shortcut keys:
Esc: Unselect Unit
Ctrl: Next Wave
Space: Level Up
G: Class Change (Upper Option)
B: Class Change (Lower Option)
F1: Delete Selected Unit
Shift: Place Multiple Units
1-9: Place Type of Unit (different units)
A: Option Menu
S: Grid On/Off
D: Show Land Enemy Route
F: Show Air Enemy Route
Z: Pause
X: Play
C: x3 speed (click again for x6 speed)
V: System Menu
Q: Show fighters and fighter attack radius
W: Show archers and archer attack radius
E: Show mages and mage attack radius
R: Show priests and priest attack radius
>> [_] Anonymous 12/06/11(Tue)00:57 No.1584162
Main menu options:
Original Map
- 7 different maps, some have different modes. The flag and crown modes use "normal" units
(swordsmen, archers, mages, priests). The II+ mode uses monsters.
Load Game
- Load a previously saved game.
Create Custom Map
- A map editor that lets you basically make your own map, including waves and such. # of enemy
caves is on the "Make" page, which influences the # of caves on the "Map" cave.
Import User Map
- A user can provide a string of data which represents a map, and you can import it by pasting it
here and clicking the button at the bottom.
Options
- Options are "Auto Save" On/Off, and Map Style Normal/Snow/Evening
In-game:
The left side of the screen contains your map. Monsters are 1 'square' large (check the grid
button or press 'S' to see square sizes).
The right side of the screen contains the general menu. The bottom left section contains the
"next wave" information.
>> [_] Anonymous 12/06/11(Tue)01:07 No.1584166
Right Side Frames:
On the right side, the topmost frame describes what sort of game you're playing: Flag/Crown/II+,
E or H for easy or hard, and then the map name.
The next frame contains the gold and life that your base has.
The next frame contains the unit types that are available for placement. Again, in flag/crown
modes, there are 4. In II+ mode, there are 3 to begin, but you can unlock more later.
The next frame down contains a list of upgrades or unit data.
Upgrades:
These are visible when no unit is selected.
The first line of upgrades increase attack power by 8% for the given unit-type. (In order:
Swordman, Archer, Mage)
The second line of upgrades increase attack speed by 10% for the given unit-type. (In order:
Swordman, Archer, Mage)
The third line of upgrades increase attack range by 10% for the given unit-type, or 20% for
Swordmen. (In order: Swordman, Archer, Mage)
The fourth line of upgrades are distinct from the previous pattern.
>> [_] Anonymous 12/06/11(Tue)01:08 No.1584167
The first option increases priest range by 10%, the second increases gold gained by 10%, and the
3rd allows you to place a single unit in the center of the castle to help defend.
Unit Abilities:
When selecting a unit, you see the following information:
A unit portrait, type, and unit name.
Lv is the unit's Level, from 1 to 6.
EXP represents the amount of experience a unit has earned. When a unit gets close to leveling up,
its # will turn red on the map.
The sword represents attack strength.
The swinging sword represents attack speed.
The green circle represents the range of the units attack.
The + represents a bonus ability.
For all stats, higher is better.
>> [_] Anonymous 12/06/11(Tue)01:10 No.1584168
Units can progress to level 5 as 'normal' units, or can specialize at level 3 and then advance to
level 6.
Here's a brief breakdown of units and abilities for the flag/crown modes. All units are
single-target attacks unless stated otherwise:
Swordsman: Attacks ground only. No special ability. Swordsman can become Guards and Warriors.
Guard (Green, top upgrade): Slows the mob that it attacks.
Warrior (Red, bottom upgrade): Attacks can splash.
Archer: Attacks ground and air. No special ability. Archers can become Hunters and Rangers.
Hunter (cyan, top upgrade): Gains an anti-air attack (bonus damage vs flying?)
Rangers (purple, bottom upgrade): Gain a poison attack.
>> [_] Anonymous 12/06/11(Tue)01:11 No.1584169
Mage: Attacks ground and air. No special ability. Mages can become Warlocks and Wizards.
Warlocks (yellow, top upgrade): Gains "pumpkin bomb", a slow-moving splash damage attack.
Wizards (purple, bottom upgrade): Gains "multi attack", can strike multiple units in range.
Priests: Do not attack. Priests provide a % range boost for any unit in their aura. Priests can
become Bishops and Sorcerers.
Bishop (orange, top upgrade): Provides a % damage boost for any unit in their aura.
Sorcerer (purple, bottom upgrade): Provides a % slow against any mob in their aura.
>> [_] Anonymous 12/06/11(Tue)06:15 No.1584237
stage clear with 1 hp left on the final enemy of the final wave. ohh yeaah.