File[freeculturegame.swf] - (155 KB)
[_] [G] Anonymous 11/10/11(Thu)18:49 No.1576823
Marked for deletion (old).
>> [_] Anonymous 11/10/11(Thu)20:04 No.1576840
>>1576823
is the shitty game design a metaphor?
>> [_] Anonymous 11/10/11(Thu)21:47 No.1576865
>>1576840
Yes, it's a metaphor for DLC.
>> [_] Anonymous 11/10/11(Thu)22:12 No.1576871
shitty controls are shitty
>> [_] Anonymous 11/10/11(Thu)22:21 No.1576874
2deep4u
>> [_] Anonymous 11/11/11(Fri)01:38 No.1576909
>Shove all your ideas into people's heads as fast as possible
>The Vectorialist can't steal your ideas
>Victory
And the lesson here is that if you force your ideas into other people, the Man can't steal them
from you. I guess.
>> [_] Anonymous 11/11/11(Fri)03:25 No.1576921
>move all ideas into the market so they can make their creators dough
>the creators eventually turn into consumers and spend the money they made
>for some reason once they become consumers they stop making ideas....but once they run out of
money or the market out of ideas to sell they return to the other side to make more ideas
The economy is sort of bubble-bust but at least the money is flowing.
>> [_] Anonymous 11/11/11(Fri)06:15 No.1576942
Oh, I get it, it's a metaphor for bad game design, namely controls.
>> [_] Anonymous 11/11/11(Fri)11:11 No.1576976
Although it's true that people who consume the kind of culture produced by corporations are
conditioned to feel no need to produce anything. Is the iPhone at all a creative device?