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[_] [G] Anonymous 09/22/11(Thu)13:19 No.1562917
some test class of a game, WHY AM I UPLOADING THIS?!
>> [_] Anonymous 09/22/11(Thu)13:24 No.1562918
Hey. Didn't this guy make Akumi?
Kinda miss that.
>> [_] Anonymous 09/22/11(Thu)13:32 No.1562921
>>1562918
nope, i dont think so, this is an animation from a game called dragonfable
>> [_] DoubleU !MYdoubleV. 09/22/11(Thu)13:34 No.1562922
...are you stealing this from DF?
>> [_] Anonymous 09/22/11(Thu)13:35 No.1562923
>>1562922
nope, they posted it in the design notes, anyone can take it
>> [_] Anonymous 09/22/11(Thu)14:35 No.1562935
Far too many damn abilities. Cut the list down to maybe 3 or 4.
>> [_] Anonymous 09/22/11(Thu)16:16 No.1562966
>>1562935
>Far too many damn abilities. Cut the list down to maybe 3 or 4.
the games is kinda about strategy, theres not much strategy in 3 or 4 abilities
>> [_] Anonymous 09/22/11(Thu)16:32 No.1562970
Underpaid Test Guy
power- "Like I give a fuck"
>> [_] Anonymous 09/22/11(Thu)18:15 No.1562994
this looks interesting
>> [_] Anonymous 09/22/11(Thu)18:24 No.1562996
The abilities where his arms turn into tentacles and blades remind me of Prototype.
Especially Volatile Veins.
>> [_] Anonymous 09/22/11(Thu)18:28 No.1562997
>>1562996
Oh, and Decaying Needles.
Loved the Groundspike Graveyard ability in Prototype.
>> [_] Anonymous 09/22/11(Thu)21:49 No.1563033
fags saying he has too many abilities are the reason fighting turn into the shit tier "mash this
mathematical combo and win, who can do it first?!"
more abilities = better variety, suck it losefails
>> [_] Anonymous 09/23/11(Fri)00:26 No.1563062
holy shit, my file is still alive, /f/ is so damn slow, i posted this like 11 hours ago
>> [_] Anonymous 09/23/11(Fri)01:32 No.1563075
i really like the style of volatile
veins and something needles