File[DEFEND_YOUR_LOLI_2.swf] - (665 KB)
[_] [G] Anonymous 09/11/11(Sun)02:36 No.1559527
>> [_] Anonymous 09/11/11(Sun)04:08 No.1559550
Can't seem to make it to level 70.
>> [_] Anonymous 09/11/11(Sun)04:33 No.1559566
z, x, c, v
Try them
>> [_] Anonymous 09/11/11(Sun)04:36 No.1559567
The hell do houses do?
Also, shit's easy and long.
>> [_] Anonymous 09/11/11(Sun)04:36 No.1559568
: quality units > quantity units (a few upgraded towers are better than a bunch of low level
towers)
: a cluster of flower towers in the center is the most effective strategy
: Try to build a bunch of houses early on. Afterwards use money sparingly; for each house you get
interest on the money you have at the beginning of a round.
: after level 100, the situation quickly becomes more or less impossible
: there is no end
>> [_] Anonymous 09/11/11(Sun)04:42 No.1559570
Is it just me or are the 2000 towers not worth it?
Although if you put one near the very end it does have a nice effect.
>> [_] Anonymous 09/11/11(Sun)04:43 No.1559573
>: Try to build a bunch of houses early on. Afterwards use money sparingly; for each house you
get interest on the money you have at the beginning of a round.
You sure about that? I got around 20 houses and it gave me an even thousand each round,
regardless of how much I already had.
>> [_] Anonymous 09/11/11(Sun)04:44 No.1559574
It caps your interest at 1000/round.
>> [_] Anonymous 09/11/11(Sun)04:46 No.1559575
Here's how it works exactly:
interest = 0;
i = 0;
while(i < _root.towerAr.length) {
if(_root.towerAr[i].getTowerNum() == Tower.thunder) {
interest = interest + 0.02;
}
i++;
}
_root.money = _root.money + Math.min(1000, Math.floor(_root.money * interest));
setMoney();
>> [_] Anonymous 09/11/11(Sun)11:34 No.1559647
Made it to 87.
The cap on interest is lame.