File[samus_diff_scrolling2.swf] - (1.38 MB)
[_] [G] Super Metroid OP 04/28/12(Sat)04:49 No.1666600
Move arrows
shoot a
jump z
aim up s
aim down x
Tell me what think
Marked for deletion (old).
>> [_] Anonymous 04/28/12(Sat)05:07 No.1666604
It's cool. The controls are a little wonky. You ever gonna make a finished game?
>> [_] Anonymous 04/28/12(Sat)05:28 No.1666605
>>1666604
Idk maybe I made this like a couple a years ago when I was really into the snes and wanted to
combine metroid fusion with super metroid and now I'm thinkin about fixing it up and adding
things. I know controls are a little buggy and the enemies juggle and stuff but It's all really
fixable and adding items isn't too hard. Bosses are next lol.
>> [_] Anonymous 04/28/12(Sat)06:37 No.1666619
Do it!!! I will be waiting!
>> [_] Anonymous 04/28/12(Sat)07:24 No.1666625
Neat.
Slow movement down for enemies a bit, though, they all move too fast.
>> [_] Anonymous 04/28/12(Sat)07:42 No.1666630
A bit too fast and the positioning of the keys is kinda awkward, but otherwise it looks and feels
pretty solid.
>> [_] Anonymous 04/28/12(Sat)07:44 No.1666632
That's pretty good OP, I am impress.
Smooth out the feel and controls, and I think you'll have it set.
The controls feel very loose and fluid, not quite as 'tight' as super metroid I think. The sprite
animations also look a bit 'sped up' compared to the original as well.
This is pretty neat though I gotta say. Just smooth it out and it'll be great.
>> [_] Anonymous 04/28/12(Sat)07:45 No.1666634
controls are hideous when you try to play it on a QWERTZ keyboard instead of a QWERTY
>> [_] Anonymous 04/28/12(Sat)07:47 No.1666636
i dont remember samus walking SO FUCKING FAST that its making it less controllable
>> [_] Anonymous 04/28/12(Sat)07:58 No.1666639
Take this as constructive criticism:
1) Add a longer delay between being hit and being able to take another hit (personally, I would
sometimes get juggled for 4+ hits)
2) The controls are not very user-friendly, experiment around with different control schemes.
Maybe try to separate the movement keys from the aiming/duck keys.
>> [_] Anonymous 04/28/12(Sat)09:23 No.1666665
no wall jumping?
>> [_] OP 04/28/12(Sat)09:52 No.1666667
Yes guys it's running at 60 fps. I can reduce the framerate and animation I suppose to suit
people's playstyle maybe an option to run at high processing or not? Sorry guys I just tried to
maximize speed with what I had :x games with bitmaps vs vectors usually laaaaaag like crazy.
And>>1666665
Soon soon there will be
>> [_] Anonymous 04/28/12(Sat)10:12 No.1666672
please, keep Z as jump, but change X to shoot.
>> [_] Anonymous 04/28/12(Sat)11:18 No.1666686
Meh, I'd rather be playing the Justin Bailey hack of the original Super Metroid rom.
>> [_] OP 04/28/12(Sat)11:53 No.1666703
>>1666686
Dat hurt my feewings :(
So yeah I'll have users pick the control scheme. Slow it down, make controls more solid. Any
suggestions?
>> [_] Anonymous 04/28/12(Sat)12:20 No.1666713
i died and then i continued to die.
>> [_] Anonymous 04/28/12(Sat)13:09 No.1666750
I'm glad someone put so much work in to making such a shitty game.
The sprites look nice.
Everything else is just shit.
>> [_] Anonymous 04/28/12(Sat)14:41 No.1666793
Other than running at benny hill speeds, it's pretty good.
>> [_] OP 04/28/12(Sat)15:07 No.1666810
>>1666750
This is in no way advice or suggestions lol but tank yew for ta compamen
>>1666793 Not familiar with benny hill but I am aware of the crazy speeds.
SUGGESTIONS??
>> [_] Anonymous 04/28/12(Sat)17:12 No.1666859
>>1666810
I actually like the speed...but maybe my PC just sucks. Either way, you can make a speed option.
Also, seriously, put the fire button directly to the right of the jump button, or allow for
custom button mapping.