File: Pac-Maso.swf-(8 KB, Game)
[_] Neverending pacman Anonymous 08/05/12(Sun)22:49 No.1736931
>> [_] Anonymous 08/06/12(Mon)00:14 No.1737028
469220
>> [_] Anonymous 08/06/12(Mon)00:16 No.1737029
>Neverending pacman
>neverending
I hit a ghost and it ended.
>> [_] Anonymous 08/06/12(Mon)00:46 No.1737067
>>1737029
If there were no ghosts, it wouldn't be pacman now, would it?
>> [_] Anonymous 08/06/12(Mon)01:11 No.1737083
13128880
The key is to keep Pacman high, and the score keeps doubling as you eat ghosts. Got bored after
losing my big chain.
>> [_] Anonymous 08/06/12(Mon)01:44 No.1737115
tvtropes.org/pmwiki/pmwiki.php/Main/LuckBasedMission
>> [_] Anonymous 08/06/12(Mon)01:47 No.1737118
1) Pacman is a circle, not a square
2) See 1
3) Should speed up gradually as it goes along
4) Should give the user the ability to move Pacman forward and backward within the screen
boundaries so it's less luck-based
5) Maybe more than 3 levels would be better
Other than that, pretty good.