File: Loved.swf.swf-(2.57 MB, Game)
[_] Anonymous 10/27/12(Sat)04:05 No.1794166
Marked for deletion (old).
>> [_] Anonymous 10/27/12(Sat)04:24 No.1794173
disappointing ending. ugly writer. i loved him.
>> [_] Anonymous 10/27/12(Sat)04:26 No.1794174
3deep5me
>> [_] Anonymous 10/27/12(Sat)06:58 No.1794213
limbo?
>> [_] Anonymous 10/27/12(Sat)07:48 No.1794223
that felt really cool
>> [_] Anonymous 10/27/12(Sat)07:56 No.1794225
1/10 would not play that shitty b-rate indie crap ever again.
>> [_] Anonymous 10/27/12(Sat)10:27 No.1794281
When i played this i mentally referred to the other being that spoke to you as a female named
'Mother'. 2deep
>> [_] Anonymous 10/27/12(Sat)10:29 No.1794282
Dat file name
>> [_] Anonymous 10/27/12(Sat)10:47 No.1794290
I...I...loved you
>> [_] Anonymous 10/27/12(Sat)10:51 No.1794292
So, disobeying the voice makes the tiles around you blur and barbs, lava, whatever get covered
up; making the game harder. And if you obey the voice they don't and take on a slightly different
art style. Probably some kind of statement on the difficulty of making your own choices. However;
Choice seems to be less of a factor than obedience or disobedience. Black and white. And the
reward for being obedient, in contrast to the punishment for being disobedient, carried little to
no emotional weight. I'd say it's a gripping piece of wisdom... That the artist heard from
someone else and didn't really meditate on.
3/10- Made me play both black and white.
>> [_] Anonymous 10/27/12(Sat)10:59 No.1794297
your game is glitchy as fuck.
>> [_] Anonymous 10/27/12(Sat)11:08 No.1794303
all of my wut
>> [_] Anonymous 10/27/12(Sat)11:18 No.1794306
>>1794292
Good critiques; I would add that the game is also an experiment in trying to create an
environment where the player wasn't supposed to be having fun (lack of control, black and white
if you're doing it right, only objective and motivation coming from plain text) and creates a bit
of a statement about the nature of 'play' in games. This point could have been driven home more,
but this is probably this person's art school final, from the looks of it.
>> [_] Anonymous 10/27/12(Sat)11:24 No.1794309
>>1794306
I could see that. From a pixel art POV it's great. Just presentation of motives needs some "time
on the anvil" so to speak.
>> [_] Anonymous 10/27/12(Sat)15:34 No.1794415
>No, you're a girl
I can fap to this
>> [_] Anonymous 10/27/12(Sat)16:12 No.1794428
>>1794306
>trying to create an environment where the player wasn't supposed to be having fun
Kind of like every game on /v/