File: gameinprogress.swf-(2.09 MB, Game)
[_] CV Game Demo OP 01/16/13(Wed)14:09 No.1858648
Here's the new update, with fixed?(unfixed jump heights) new subweapon and enemy, faster whip
speed and much more viable shoryuken. Controls are customizable, Up+Attack is subweapon,
down+jump is slide.
>> [_] Anonymous 01/16/13(Wed)15:07 No.1858695
Might point out that the shoryuken is a charge move. Once you've got your levels up a bit, you
can pretty much nail the first two rows with a shoryuken and then double-jump to attack the top
row. Shoryuken's not particularly useful in the air.
Once I got bored spamming horse heads, I started attacking with all weapons. Kinda fun timing it
so that you're almost running into the enemy before you give them a face full of slug. I assume
there'll be other types of enemies at some point, based on the weapons.
>> [_] Anonymous 01/16/13(Wed)15:14 No.1858699
are you going to make your own sprites at some point?
>> [_] OP 01/16/13(Wed)16:21 No.1858752
>>1858695
Yeah, there will be weapons for basically every enemy in the game, minus some invulnerable ones
and maybe a few bosses. Shoryuken used to be much harder, as you had do charge much longer and
time it right, as well as it's invulnerability was nill.
>>1858699
Making my own custom sprites? Like a playable character? Of course, I'd love to Mary Sue my ass
in to this universe, but most likely I'd make some custom enemies for starters and whatnot
>> [_] Anonymous 01/16/13(Wed)17:20 No.1858795
Next episode when?