File: Maro Parondy.swf-(1.67 MB, Game)
[_] Best Mario game ever made Anonymous 02/12/13(Tue)06:44 No.1883730
>> [_] Anonymous 02/12/13(Tue)07:11 No.1883744
thanks to my dual screen I can stretch it and see that there is an end to this level but i can't
get past those first two cockheads
>> [_] Anonymous 02/12/13(Tue)08:50 No.1883773
>>1883744
Just jump between them then jump backwards and over. The real difficulty come when they fly and
you have to land on specific areas.
Can someone tell me how to defeat the king koopa on World 1-3?
>> [_] Anonymous 02/12/13(Tue)09:04 No.1883779
This thing can go suck a barrel of dicks
>> [_] Anonymous 02/12/13(Tue)09:04 No.1883780
games with difficulty due to awful controls and misleading hitboxes are never fun.
I like true difficulty, where you are in full control over your character and the
collision-detection is tight and clean. A good example being Super Meat Boy.
I know this game is supposed to be a joke, but it's simply not funny, so I'm just gonna critique
like I would any "babby's first platformer". Shit sucks. Learn to code please.
>> [_] Anonymous 02/12/13(Tue)09:15 No.1883781
Proof of misleading hitboxes or didn't happen.
>> [_] Anonymous 02/12/13(Tue)09:18 No.1883784
>>1883781
blind faggot detected
>> [_] Anonymous 02/12/13(Tue)09:50 No.1883796
>>1883784
I can see perfectly
>> [_] Anonymous 02/12/13(Tue)11:15 No.1883838
>>1883780
misleading hitboxes are bullshit. the controls are actually ridiculously tight as you can
pinpoint a landing easily.
dont be mad because you dont have the patience to sit there and bash your head against something
that's stupid hard, and make up issues that aren't there. It's not a great game, but it's not
half as broken as you imply.
>> [_] Anonymous 02/12/13(Tue)11:22 No.1883842
>>1883780
Hitboxes are accurate enough and controls are pretty good. I think you're just a casual.
>> [_] Anonymous 02/12/13(Tue)11:38 No.1883854
I beat it! Mammoth tanks really are cool.