File: flashwars.swf-(3 KB, Other)
[_] Alpha 0.1 Seff 05/16/13(Thu)17:53 No.1975370
Just started working on a new project today.
I came up with a new algorithm for map generation for it. Thoughts?
>> [_] Anonymous 05/16/13(Thu)17:57 No.1975379
it's fine dawg
>> [_] Anonymous 05/16/13(Thu)17:58 No.1975382
A random generation algorithm, nice! Any maneuverability with generations amount on the items?
>> [_] Seff 05/16/13(Thu)18:03 No.1975388
>>1975382
Yes. the formations are based off of topography numbers (basically just heights) and sea level is
filled in over it. Forests increase with hills. Deserts increase with land. Sea increases with
the sea level, and all of that can be controlled easily as water: low/medium/high,
hills:low/medium/high and mountains: low/medium/high
>> [_] Anonymous 05/16/13(Thu)18:25 No.1975403
i feel there's not enough normal grass terrain and a bit too much water, but i guess it depends
on the gameplay.