File: MegamanEngine.swf-(113 KB, Game)
[_] Megaman Engine WIP Anonymous 03/27/13(Wed)23:21 No.1926833
Been interested in making my own megaman game. I'm just starting to whip up the engine, and this
is what I have so far.
It is kinda buggy I know....and you can't die, but it's a start. The enemy AI's are no fun.
arrow keys to move
ctrl shoot
space jump
>> [_] Anonymous 03/27/13(Wed)23:38 No.1926842
Alright. Bug report, mostly just a cosmetic thing: On the ice, if you run, then let yourself slow
to a stop, Megaman will make his move-while-shooting motion instead of the regular shot. I think
it's because the game engine doesn't really register that he's stopped. You might want to put in
a minimum speed cap of sorts, so when Megaman's speed drops below a certain value he'll become
stationary.
>> [_] Anonymous 03/27/13(Wed)23:42 No.1926844
>>1926842
The ice has a few problems....somehow I didn't even notice that one. Thanks.
>> [_] Anonymous 03/28/13(Thu)00:33 No.1926884
Ice mechanics are fucked. Might be a good idea to make a "spawn wind guy" button like how M makes
mettaurs and C makes crabs to test that out.
>> [_] Anonymous 03/28/13(Thu)00:43 No.1926889
Press C for a crab
>> [_] Anonymous 03/28/13(Thu)00:47 No.1926892
shitty controls selection is shitty. ctrl and space? are you kidding? try x for shoot and z for
jump...better yet give us the option to choose out controls
>> [_] Anonymous 03/28/13(Thu)01:28 No.1926919
A chunk of Megaman's body is left behind if you go left across a screen border.
>> [_] Anonymous 03/28/13(Thu)01:29 No.1926920
>>1926919
This, and sometimes also the health gauge.
>> [_] Anonymous 03/28/13(Thu)02:01 No.1926948
press c for crab, m for helmet
>> [_] Anonymous 03/28/13(Thu)02:09 No.1926957
Why don't you put effort into making your own platformer engine? If it's for practice though,
that's cool.
>> [_] Anonymous 03/28/13(Thu)02:12 No.1926961
You've done a great job towards emulating an old megaman game though, congrats!
>> [_] Anonymous 03/28/13(Thu)02:38 No.1926989
The head collission is kinda wonky, if you hit your head against a plataform you float for the
duration of the original jump arc .
>> [_] Anonymous 03/28/13(Thu)02:49 No.1927000
postimg.org/image/kkbb5ft19
>> [_] Anonymous 03/28/13(Thu)02:56 No.1927012
I kinda had one going once. I had this idea of connecting it to my server so a bunch of people
could get on as different-colored megaman sprites and chat and shoot each other.
But I never could get box collision to work well, and the server wouldn't do socket connections
so the latency would be crap. It's always the little things.