File: Tower_of_Heaven.swf-(9.5 MB, 640x480, Other)
[_] Katastor !P9atzyhA3w 09/01/13(Sun)21:53 No.2098604
Haven't seen this in a while.
Marked for deletion (old).
>> [_] Anonymous 09/01/13(Sun)22:30 No.2098634
got to lvl 11 and coulda went farther but god damn its like that stupid nyanmario bullshit troll
game with detection
>> [_] Anonymous 09/01/13(Sun)22:47 No.2098652
>>2098634
fuck i only got to lvl 9
>> [_] Anonymous 09/01/13(Sun)22:55 No.2098659
the end is fucking awesome
>> [_] Anonymous 09/01/13(Sun)23:22 No.2098685
Well that was a neat little way to kill 20 minutes.
>> [_] Anonymous 09/01/13(Sun)23:57 No.2098727
This shit is frustrating but not in a good way.
If you're going to bother making a pixel art game, then the collisions have to be pixel perfect.
This isn't the fucking NES.
>> [_] Anonymous 09/02/13(Mon)00:11 No.2098734
>>2098634
Lol. You stopped at the last level.
>> [_] Anonymous 09/02/13(Mon)00:15 No.2098736
i bet the same people who make these retarded comments think they're just as witty in the
steamshovel harry threads.
>> [_] Anonymous 09/02/13(Mon)00:40 No.2098757
didn't get the treasures. what happens if you do?
>> [_] Anonymous 09/02/13(Mon)00:48 No.2098763
why is there an 8bit version of anamanaguchi playing in the background?
>> [_] Anonymous 09/02/13(Mon)01:09 No.2098778
>>2098634
>>2098727
There's nothing wrong with the hit detection. Try harder.
>> [_] Anonymous 09/02/13(Mon)01:23 No.2098787
>>2098778
actually, although the game normally doesn't have problems with hit detection, I suspect this
upload does given that I've touched the sides of blocks a couple times on levels where that's not
allowed and I haven't died.
>> [_] Anonymous 09/02/13(Mon)01:47 No.2098797
Getting the treasures just changes the ending dialogue at the top of the tower.
This gives me a gamer boner.