File: Rainy Forest.swf-(1.7 MB, 500x475, Loop)
[_] Melancholy Anonymous 10/14/13(Mon)14:04 No.2144460
>> [_] Anonymous 10/14/13(Mon)14:10 No.2144461
Ah, well this is nice.
>> [_] Anonymous 10/14/13(Mon)14:18 No.2144468
http://www.youtube.com/watch?v=T7NqyQCSz-Y&list=PLE7855814AAB038FA
>> [_] Anonymous 10/14/13(Mon)14:20 No.2144472
>>2144468
Oblivion, good times.
Roam the vast land, watch the sunset.. I think I got a little nostalgic there
>> [_] Anonymous 10/14/13(Mon)14:23 No.2144474
>>2144472
Yeah oblivion was shit for a game but they made it quite pretty
>> [_] Anonymous 10/14/13(Mon)14:29 No.2144481
Too bad the sound quality was pretty shit.
>> [_] Anonymous 10/14/13(Mon)15:47 No.2144580
>>2144474
You should try it with Oscuro's. It's much harder in earlier levels and you basically have to
pray you never run into marauders but the game's like ten times better.
>> [_] Anonymous 10/14/13(Mon)15:53 No.2144586
>>2144580
wtf, if you increase the in-game difficulty rats and mudcrabs kill you easily up until about
level 25.
>> [_] Anonymous 10/14/13(Mon)15:53 No.2144587
>>2144460
is that tree from saiken densetsu 3?
>> [_] Anonymous 10/14/13(Mon)15:58 No.2144596
>>2144586
That's not the point though. The point is that the level scaling makes leveling up completely
pointless and removes the sense of progression that's supposed to come from a fucking action rpg.
Oscuro also removed all the randomly generated loot and hand-placed every single item in the
game. Which has its own merits, plus he tends to hide goodies up in the rafters and shit in
dungeons for the crafty motherfuckers to get.
>> [_] Anonymous 10/14/13(Mon)16:04 No.2144603
>>2144587
not sure, think not
http://www.effectgames.com/demos/canvascycle/