File: game to mewstal.swf-(2.25 MB, 942x600, Game)
[_] Anonymous 12/19/13(Thu)12:42 No.2227845
sup /f/
looking for an as3 programmer to work on a similar platformer engine and help progress this game
(this one's in as2) got a new collision system in the works but I'd like a collaborative effort
to move forward, I'm not much of a programmer haha.. rpg elements and shit would be interesting
but there's no rush, we'd work one step at a time
here are some rough test animations with an updated character model:
http://www.swfcabin.com/open/1387422909
http://www.swfcabin.com/open/1387422950
http://www.swfcabin.com/open/1387471841
Marked for deletion (old).
>> [_] Anonymous 12/19/13(Thu)12:54 No.2227851
i can't open the links
>> [_] Anonymous 12/19/13(Thu)12:54 No.2227854
>>2227851
they take a while to load, patience
>> [_] Anonymous 12/19/13(Thu)12:58 No.2227857
"This website is not available"
>> [_] Anonymous 12/19/13(Thu)13:24 No.2227876
your skills have improved playshapes
>> [_] Anonymous 12/19/13(Thu)15:20 No.2227947
>>2227876
playshapes is kill
this is probably someone else from the LoK forums who started yet ANTOTHER project that's goingto
be abandoned halfway through
>> [_] Anonymous 12/19/13(Thu)15:23 No.2227953
>>2227947
>abandoned halfway through
it wont be if I find a decent programmer who doesn't bail on me. like I said I'm totally down
with working at a slow pace (if necessary) as long as shit gets done.
>> [_] Anonymous 12/19/13(Thu)15:48 No.2227973
If i say yes, will i get paid?
>> [_] Anonymous 12/19/13(Thu)15:49 No.2227977
>>2227973
AHAHAHAHAHAHAHAHAHA
>> [_] Anonymous 12/19/13(Thu)15:50 No.2227979
>>2227973
lol uhh... no. this is just for fun, I just think it would be interesting to have a collaborative
experience in a little project like this.
>> [_] Anonymous 12/19/13(Thu)16:13 No.2228009
i like what i see so far, keep it up!
>> [_] John Moses Browning 12/19/13(Thu)16:21 No.2228013
>>2227953
It's nice and I hope you get much more support
You should give your Trash E-Mail so people can have contact with you, OP