File: Mousetrap.swf-(2.2 MB, 960x640, Game)
[_] Anonymous 08/20/14(Wed)02:29 No.2495536
In before something something communism.
>> [_] Anonymous 08/20/14(Wed)04:46 No.2495638
Something something communisim
>> [_] Anonymous 08/20/14(Wed)04:49 No.2495639
something something >not being the jew controlling it all
>> [_] Anonymous 08/20/14(Wed)04:51 No.2495641
>>2495536
how the hell do you win?
>> [_] Anonymous 08/20/14(Wed)04:56 No.2495645
>>2495536
is the game even possible to beat without using automatons and computers?
>> [_] Anonymous 08/20/14(Wed)05:00 No.2495648
So either I focus on workforce and go bankrupt, or focus on mechanising and have a revolution?
Capitalism, man.
>> [_] Anonymous 08/20/14(Wed)05:10 No.2495655
>>2495641
Research hard, automate workforce fast (but not so fast that you dont research and the demand
goes below production. Imprison workers that start smacking on roof (drag them into the cat with
nightstick).
Essentially, exactly what happens now.
>> [_] Anonymous 08/20/14(Wed)05:13 No.2495657
>>2495648
These workers are assholes man. I dont hire enough of them and they fucking attack me. And they
get pissed about their wages all the damn time. The problem is if you fire them they organize a
fucking attack you you. unlike in reality where if you bitch about your wage enough to make the
company go bankrupt, your ass gets fired and thats it. I fucking hate mice now.
>> [_] Anonymous 08/20/14(Wed)05:14 No.2495658
>>2495655
oh shit thank you!
>> [_] Anonymous 08/20/14(Wed)05:24 No.2495664
>>2495657
Ok, found a solution. Only hire new workers. Keep the first R&D mouse on 1 dot, then up him
temporarily when he complains before reverting to 1 dot. He won't take this forever, but I was
able to get the 3rd product with no dent in my bank and no production at all.
When he breaks, swap him out and jail him. Just like that. The new mouse will work just as hard
for one dot until he too breaks. Rinse and repeat for all mice until only machines are working. I
never went above 3 dots doing this, and that was for 1 pay check.
So evil but so effective.
>> [_] Anonymous 08/20/14(Wed)06:00 No.2495688
Retire rich as fuck
ok
>> [_] Anonymous 08/20/14(Wed)06:19 No.2495699
>>2495664
Here's a better solution:
Immediately put the production worker into the unemployment line after you gain full control.
Pay the researcher his shitty one dot salary to research a computer.
Once the computer is done, put it to work researching other computers. Take the researcher and
put him in the unemployment line.
Research computers until the row is full. Then proceed to research automated producers until the
row is full. Jail every non-automated worker. Sit back and relax as you cruise to retirement on a
three-dot investment in a computer and a healthy dose of sociopathy.
>> [_] Anonymous 08/20/14(Wed)06:19 No.2495700
Only thinking about the game, wouldn't a feeding bar for the unemployed row make us able to get
to automation?
Outside of the game, the parallel would be negative income tax, though of course the game
oversimplifies the situation.
>> [_] Anonymous 08/20/14(Wed)06:22 No.2495704
Why do I always end up with boxes piling up and not getting added to the food surplus?
>> [_] Anonymous 08/20/14(Wed)06:34 No.2495708
>>2495700
This. Replace all workers with machines and researchers with computers and then give a basic
income to everyone so they don't riot.
>> [_] Anonymous 08/20/14(Wed)07:27 No.2495727
>babbys introduction to the contradictions of capital
>blames gommunism and stupid workers
>> [_] Anonymous 08/20/14(Wed)07:45 No.2495735
110 units sold until retirement
>> [_] Anonymous 08/20/14(Wed)08:01 No.2495743
>>2495735
I managed 81. Trying to work out if Units sold are good or bad? Less units suggest quicker game,
but more units suggest you met growth well. Hmm.
>> [_] Anonymous 08/20/14(Wed)08:05 No.2495744
Where does the demand come from when everyone is in jail?
>> [_] Anonymous 08/20/14(Wed)08:14 No.2495747
>>2495735
I just got 22, but I think 21 would be possible and possibly the lowest you could score, seeing
as 6 is the highest you could research. I think I paid the lowest possible wage of 3, but I can't
remember if a unit was accidentally sold at 1 dot or not.
Does anyone know how many dots you must accumulate to retire?
>> [_] Anonymous 08/20/14(Wed)08:46 No.2495752
>>2495641
by working harder
someday, you will get the money.
>> [_] Anonymous 08/20/14(Wed)08:46 No.2495753
>>2495747
I can count for you
>> [_] Anonymous 08/20/14(Wed)08:50 No.2495755
>>2495699
haha... yea.. works great! didnt think of that solution.. actually.. i wanted to play as long as
possible.. so i sent some in to work
>> [_] Anonymous 08/20/14(Wed)08:51 No.2495756
>>2495704
because you can only pay a few in a run. you have to make more research in new products.
>> [_] Anonymous 08/20/14(Wed)08:53 No.2495757
>>2495747
20 is the min
http://youtu.be/SLMSMoCGrLo enjoy
>> [_] Anonymous 08/20/14(Wed)08:55 No.2495758
>>2495657
>unlike in reality where if you bitch about your wage enough to make the company go bankrupt,
your ass gets fired and thats it.
No, that's pretty much portrayed in the game aswell.
If a workers complain too much in the game and stars sabotaging, then you just fire them. (or
raise their salary)
And of course if they get fired, they'll get violent.
>> [_] Anonymous 08/20/14(Wed)09:00 No.2495761
>>2495704
There is a greyed out box for each "year/season" you can only sell that many per each yeah. It is
your demand level. It goes down if you dont research new products for a while.
>> [_] Anonymous 08/20/14(Wed)09:04 No.2495762
>>2495758
>I act like a dick towards my job, how dare you fire me?!
>> [_] Anonymous 08/20/14(Wed)09:16 No.2495766
>>2495753 here
Initial money is 80 and your goal is 200. As far as I know, unsold boxes are sold for reduced
price, if there are any, when you research new box.
>> [_] Anonymous 08/20/14(Wed)10:08 No.2495788
>>2495762
Either you've never had a job, or I want you to work for me.
>> [_] Anonymous 08/20/14(Wed)10:14 No.2495793
>>2495743
I think the less you sell before retirement is better because you were able to sell cost
effectively meaning productivity was high and time spent was low.