File: 16bit_veggies.swf-(3.31 MB, 640x440, Loop)
[_] Chiptunes! Anonymous 09/23/14(Tue)06:02 No.2538814
Post more Chiptunes/Pixelart!
>> [_] Anonymous 09/23/14(Tue)06:09 No.2538816
>>2538814
>16 bit
>> [_] Anonymous 09/23/14(Tue)06:16 No.2538819
Most of those are goddamn fruits.
>> [_] Anonymous 09/23/14(Tue)08:32 No.2538898
I would play the shit out of a game based off of this.
>> [_] Anonymous 09/23/14(Tue)08:34 No.2538899
this is absolutely and obviously 32 bit graphics and minimal 32 bit music
>> [_] Anonymous 09/23/14(Tue)09:09 No.2538920
>>2538899
This. Motherfuckers who think that pixel art = 8bit art are obviously underageb&
>> [_] Anonymous 09/23/14(Tue)10:45 No.2538969
>>2538899
>>2538920
Doing a colour count, the graphics could readily be represented within the standard 8bit display
mode used by most 16bit games.
Likewise, the audio could easily be handled within a 16bit environment.