File: Loved.swf-(2.57 MB, 640x360, Game)
[_] >>2595789 Anonymous 11/12/14(Wed)00:03 No.2595813
Marked for deletion (old).
>> [_] Anonymous 11/12/14(Wed)00:38 No.2595843
>>2595813
Thanks
>> [_] Anonymous 11/12/14(Wed)00:41 No.2595846
2pretentious4me
>> [_] Anonymous 11/12/14(Wed)00:51 No.2595858
>>2595813
God I fucking hate platformers.
>> [_] Anonymous 11/12/14(Wed)00:52 No.2595859
oh boy, another cheap, ugly, 2deep platformer. when will it end?
>> [_] Anonymous 11/12/14(Wed)00:57 No.2595866
Awful. I don't know how a black and white generic 2deep platformer can lag so much. That color
swapping thing was a load of shit.
If you sink to this level in your flash career, just find a new hobby.
>> [_] Anonymous 11/12/14(Wed)01:08 No.2595877
>>2595866
No lag here.
Flash doesn't work on facebook machines so great. Sorry, pal.
>> [_] Anonymous 11/12/14(Wed)01:17 No.2595890
>>2595877
Good tip for all facebook machine users. Please, tell me more about your favorite part of this
generic masterpiece.
>> [_] Anonymous 11/12/14(Wed)01:17 No.2595891
Man, this flash sucked shit out of a dick.
It has all the ingredients for a pretentious shitpile - the stark design, the clashing of
diametric ideals, a mysterious, unseen narrator - but doesn't explain any of it.
There's no ending, no reconciliation of the point trying to be made. I don't think the author
knew what point they were trying to make. Just make it as vague as possible and the player will
figure it out, because you're FORCED to desperately try to link point A to point B and get
something worthwhile out of the story this flash told.
1/10, I hope the creator of this flash gets into a car accident and survives, but with a dead
loved one in the passenger seat and enough internal bleeding to hold him in the hospital for
several months.
>> [_] Anonymous 11/12/14(Wed)01:18 No.2595894
>>2595846
Yeah, a bit.
>>2595858
I feel you, my arrow keys are broken.
>>2595859
This one is not only the best one out there, it was one of the first.
>>2595866
The gameplay was shit. And it only color-swapped because of the path you took.
Bad end for you.
>> [_] Anonymous 11/12/14(Wed)01:20 No.2595896
>>2595891
The creator has said it was something to do with the toxic relationships people lock themselves
into with narcissists. Is it direct? No. Should it be? Probably not.
Protip: Play it more than once. Make different choices. Think about what is different and what is
the same. Then try and imagine who it reminds you of in your life.
>> [_] Anonymous 11/12/14(Wed)01:29 No.2595905
>>2595896
Epitome of pretentious bullshit.
>> [_] Anonymous 11/12/14(Wed)01:31 No.2595907
>>2595896
I thought it was about D/s relationships, but I guess that's the 2deep4me coming out.
>> [_] Anonymous 11/12/14(Wed)01:33 No.2595908
I glitched myself into a wall and jumped until I left the playable zone.
So yeah, I was actually shooting for the self-determinism route the whole time so this works out
for me.
>> [_] Anonymous 11/12/14(Wed)01:35 No.2595910
>>2595896
played it again, got the "good ending," still not impressed. With the idea of abusive
relationships in mind, I understood the symbolism, as I went out of my way to disobey the ominous
voice's orders the first time. It still feels generic.
>> [_] Anonymous 11/12/14(Wed)02:48 No.2595959
>>2595905
it makes me wonder. what makes you so bitter? people are so quick to relate things they see to
shit around here.
>> [_] Anonymous 11/12/14(Wed)02:49 No.2595961
>>2595959
Take a look around. Pleasant people don't come here.
>> [_] Anonymous 11/12/14(Wed)02:57 No.2595966
>>2595961
no, i guess not. not implying that i can't relate though.
>> [_] Anonymous 11/12/14(Wed)03:29 No.2595984
I can try to appreciate the subtlety of the message, but I really still can't understand the
ending. You either leave, or pick up a coin? I don't fucking get it. Also, why does the world
become easier to see when you act more deluded? If there's a deeper meaning that someone
understands, please help me, because I am simply not deep enough for this shit.
>> [_] Hot2Trotsky 11/12/14(Wed)03:51 No.2595996
>>2595961
>>2595966
I, for one, always endeavor to be pleasant pleasant. Can't say as I could get into this game,
though.