File: Pokemon-Yellow-TAS.swf-(7.98 MB, 160x144, Game)
[_] Pokémon Yellow in 01:09.63 Anonymous 01/07/15(Wed)11:12 No.2650447
One of the more famous Tool Assisted Speedruns out there.
This works by immediately saving, and pulling power at a precise moment to corrupt the save.
This sets the counter of pokemon in the party to 0xFF (255). By moving pokemon around in the
party beyond the normal six, it's possible to edit memory that is used for other things.
The first modification is switching the"pokemon" in slots two and ten, to set the item count to
0xFF (255). This allows for additional RAM editing by moving and dropping "items" in a similar
manner.
From there the memory storing the current map is set to 0xD0, which launches the trigger
responsible for bringing up the Hall of Fame and winning the game.
More info:
http://tasvideos.org/3256S.html
>Nach: Tremendous improvement, now you literally skipped the entire game. Accepting.
Marked for deletion (old).
>> [_] Anonymous 01/07/15(Wed)11:59 No.2650461
>glitching so much that you don't even play the game
>it's winning
>> [_] Anonymous 01/07/15(Wed)12:03 No.2650465
>>2650461
The TAS folks are a little strange.
That said, this run is considered extreme even by their standards.
Actually, the are some pretty interesting arguments out there about at exactly what point you've
"won" a particular game.
>> [_] Anonymous 01/07/15(Wed)12:05 No.2650466
>>2650465
i agree that it's impressive work for finding that way. Like, how in the hell ? how can you find
this ??
>> [_] Anonymous 01/07/15(Wed)12:24 No.2650474
>>2650466
>Like, how in the hell ? how can you find this ??
I'm not a TASer, so take all this with a pinch of salt.
From what I understand, the TAS runs themselves are basically just presentations. Behind the
scenes there's a group of people who basically research these games as a hobby. For the less
broken stuff they try to optimise the number of frames (time taken) for each part of the game,
and come up with fast routes through game. For the more broken stuff they focus on the RAM in an
emulator, and try to figure out what different addresses control and are set by. Then
occasionally someone compiles together a bunch of the research and tries to use as much of it as
possible to do a complete run though a game in less time than the previous run.
I recommend you look through some of the other videos on the site. If you read the full
descriptions first it's pretty to see the stuff they've come up with.
>> [_] Anonymous 01/07/15(Wed)14:23 No.2650524
http://youtu.be/EWfC0Z7HYr8?t=3m4s
>> [_] Anonymous 01/07/15(Wed)14:40 No.2650538
>hears the credits theme
>hums to it from remembrance after all these years
>gets chills down spine
i dont like tas runs but this brings back nostalgic feelings. thanks op
>> [_] Anonymous 01/07/15(Wed)14:46 No.2650540
So by their standards, if you get the credits to roll you've beaten the game?
>> [_] Anonymous 01/07/15(Wed)14:53 No.2650543
>>2650540
more or less
they have different categories for different types of speed runs
if you want to actually watch a lot of gameplay then you should stick to the 100% runs
>> [_] Anonymous 01/07/15(Wed)14:54 No.2650546
>>2650543
Meh, that's kind of silly.
I'll stick to the 100% runs, I guess.
>> [_] Anonymous 01/07/15(Wed)14:59 No.2650550
>>2650546
Nobody cares what you think is silly or not. They're doing something spectacular with their runs,
which are exclusive from the same spectacularness of 100% runs. Take your elitism out of here.
>> [_] Anonymous 01/07/15(Wed)15:23 No.2650569
>>2650550
I'm not being an elitist, brah. I just don't find it that interesting or really worth getting in
competitions over. Diffr'ent strokes and all that.
>> [_] Anonymous 01/07/15(Wed)15:31 No.2650576
>>2650550
Using glitches to get to the credist? Not really spectacular.
Elitism? That's an opinion (just like your post).
>> [_] Anonymous 01/07/15(Wed)15:45 No.2650582
All these people so jelly about glitch speedruns.
>> [_] Anonymous 01/07/15(Wed)15:51 No.2650584
>>2650582
Yes.
>> [_] Anonymous 01/07/15(Wed)16:43 No.2650617
>>2650474
I love that I can see this here...
I'm a pretty active member of the TAS community and basically, being a glitch-run TASer involves
more or less what's stated here... wanting to know how the game works at its innermost levels,
and then breaking it in every possible way with the intention of winning.
On that note, the community is split up into a number of various subcommunities. Glitch,
non-glitch, and percentage runs. Glitch TAS involves what I already stated, non-glitch runs
exploit only the gameplay mechanics to win a game as fast as possible. In this sense, a
non-glitch TAS involves running a game at the absolute peak level that a human could
theoretically run the game the way it was originally programmed.
Percentage run TAS's are more rare, and often intended to simply showcase gameplay strategies for
various more-conventional speedrunners. The TAS speedrun community actually works pretty close
with normal speedrunners to help improve human run times.
>> [_] Anonymous 01/07/15(Wed)16:45 No.2650620
>>2650617
On a separate note I'm proud to say I have the full, un-cut ANSI standard assembly code for
Metroid 1 on my wall.
... Maybe we are a little weird after all.
>> [_] Anonymous 01/07/15(Wed)17:04 No.2650633
>>2650620
I... I actually wanna see that.
>> [_] Anonymous 01/07/15(Wed)17:12 No.2650641
>>2650620
Pics