File: Behind you!.swf-(380 KB, 320x200, Game)
[_] Anonymous 08/02/15(Sun)19:41:42 No.2864397
Gotcha
>> [_] Anonymous 08/02/15(Sun)19:50:53 No.2864406
I can't believe...
>> [_] Anonymous 08/02/15(Sun)19:53:05 No.2864407
Oddly enough someone was actually knocking on my window right as I clicked this.
>> [_] Anonymous 08/02/15(Sun)19:54:22 No.2864409
god dammit. Every time I see this I know what it is before I click it, but this time it was first
on the list, so...
I'm disappointed in my brain thinking someone was knocking on a wall
>> [_] Anonymous 08/02/15(Sun)20:13:26 No.2864425
can someone post mp3 file or link to it?
>> [_] Anonymous 08/02/15(Sun)20:32:51 No.2864449
>>2864397
I like to listen to this because for a seconds it feels like I am not alone.
>> [_] Anonymous 08/02/15(Sun)20:33:27 No.2864450
why can't video games use this technology?
>> [_] Anonymous 08/02/15(Sun)20:35:44 No.2864452
>>2864450
u wat m8? They do.
>> [_] Anonymous 08/02/15(Sun)20:41:47 No.2864456
>>2864452
Not really. The way the audio is recorded in the flash is by use of two mics spaced about a
head's width apart, one recording a left channel and one a right. The way our brains figure out
the distance and direction of where sounds are coming from is by interpreting the teeny tiny
length of time a sound takes to reach one ear and then the other.
In many video games, if a sound is on your right, it doesn't make the sound in your right ear and
then a fraction of a second later in your left, it simply just makes the sound in the right
channel louder.