File: Beans.swf-(77 KB, 1280x720, Other)
[_] Request inside Anonymous 07/14/15(Tue)16:29:39 No.2844720
I am working on a game, but I don't know anything about Action Script.
It's basically a VN style porn game based on the Persona 3 and 4 girls. The only things I really
know how to do in action script is make a play button and buttons that will advance to the next
frame.
If anybody knows more about action script 2 and will help me and answer questions, it would be
awesome if you could add me on steam or skype or something. I'll post it if anybody is interested.
Also this swf was made by me and uses audio from Jerry and George Episode 1.
https://vimeo.com/12071239
>> [_] Anonymous 07/14/15(Tue)16:32:14 No.2844724
Proof that I am even shittier at action script than I thought, the play button doesn't even
fucking work.
>> [_] Anonymous 07/14/15(Tue)16:53:19 No.2844727
text adventures/vn's are stupid simple, just look up some tutorials on youtube. I'm not familiar
with current action script but i know on the older variants it was pretty much just telling each
button to go to certain frames because theres not a whole lot of animation.
Idk why you'd be working on this in flash though unless its just a small test project. Honestly
it would be easier to build in renp'y, tyranobuilder, or hell even in unity or javascript.
>> [_] Anonymous 07/14/15(Tue)17:01:52 No.2844734
>>2844727
I think it would gain more traction if I could post it on /f/ and Newgrounds and shit. Who wants
to download Renpy or some other bullshit?
>> [_] Anonymous 07/14/15(Tue)17:04:01 No.2844735
>>2844734
depends on what you're wanting to do with it. if you want it to be a short game that people play
then pretty much forget about a flash vn is alright. still look up some tutorials, making that
kind of stuff in any programing language is stupid easy, and i know it was in old action script
(whichever version was used in like 2002ish) and that version was a fucking mess
>> [_] Anonymous 07/14/15(Tue)17:05:16 No.2844736
>>2844735
Trust me, people don't "forget" about porn games. Plus, we'll constantly update it or some shit.
Just seems like a pain in the ass to add "stop" to every fucking frame.
>> [_] Anonymous 07/14/15(Tue)17:07:28 No.2844741
Actionscript 2? AS3 is nearly a decade old. And aren't VN's just "next frame button" anyway?
>>2844736
I'm fairly certain there's a goToAndStop() function or something similar. Not an expert.
>> [_] Anonymous 07/14/15(Tue)17:11:16 No.2844744
>>2844741
At the beginning of the game, it's going to have a type of slot machine/wheel that chooses a girl
and what sex act they have to do. Not really sure how I would do that.
>> [_] Anonymous 07/14/15(Tue)17:24:57 No.2844755
>>2844736
if its pretty shitty they do
>>2844744
once again, do some research on your own and look up tutorials and actually read the manuals for
action script. Its super easy. make your spinning wheel or what ever and a random number
generator that goes along with it. when they press the stop button make that generate the random
number then using a series of if/else statements. if the number generated is 4 stop the wheel on
the anal picture then goto the anal scene. have a button somewhere that will goto whatever the
next sequence is. You can have frames loop and just have it start at the beginning of the loop
and still have the button use the goto function.
Im done helping you because its clear that you've put absolutely no research into this and if any
game does come out of this it will be subpar and forgettable.
>> [_] Anonymous 07/14/15(Tue)17:27:23 No.2844758
>>2844755
Well, you're right on that front. No need to be mean about it.
>> [_] Anonymous 07/14/15(Tue)17:34:33 No.2844764
>>2844758
not trying to be a dick, just trying to be honest. anyone who's been remotely interested in
gamedev has been there, but theres a process.
1. Learn your engine and learn your code. Asking for help or how to's before you understand what
you're really even trying to do is completely useless and will only end up confusing you more.
2. Never start with the game you want to make. Theres a lot of experience and growth that needs
to happen. Start with simple things just to test with and gain experience of what works, what
doesnt, and the limitations of whatever engine you're working with. Starting with your dream
project will only cause you to become discouraged and fail or make something so crappy you're
ashamed of it.
3. Create a design document that flows out how you want to have everything before you even start.
This prevents your game from becoming cluttered.
4. Set milestones and goals for yourself. Keep them short term, test your game after each one for
bugs. Setting your goals too far apart will only cause frustration.
5. Learn your engine and your code. Seriously.
Start drafting your design document and story boarding. You can start working on your animations
in the mean time if you want. But you really REALLY need to learn how to do the basics in action
script before asking for help, and a VN/text adventure game is honestly about as basic as you can
get. Good luck and maybe we'll see some progress in the next month or so, but until then do your
own research.
>> [_] Anonymous D !Noy5sI6il. 07/14/15(Tue)17:48:27 No.2844772
I never made the jump to AS3 because lazy
A good source for AS2 and AS3 help is kirupa.com
Go to swfchan.com or .net and look at a flash's info and expand the actionscript
Get SoThink's Flash decompiler
Senpai above is right don't always jump in headfirst into your big project unless you can build
your way up through small projects
Your beans.swf has 5 stop() commands and no actionscript for your button what the hell man
Select your button (not the frame) and press F9 to go to actionscript window and type
on(release) { gotoAndPlay(xyz); }
where xyz is the frame number you want to goto
Watch your capitalization in actionscript if the word doesn't turn blue it is not a valid keyword
>> [_] Anonymous 07/14/15(Tue)19:07:58 No.2844869
>>2844724
right click and select play... fixed...