File: 0x40 Hues v5.0.swf-(9.39 MB, 1280x720, Anime)
[_] Anonymous 07/09/15(Thu)19:46:52 No.2839650
Marked for deletion (old).
>> [_] Anonymous 07/09/15(Thu)19:52:56 No.2839652
this flash has come a long way since its inception. is there a version with boys too or would
that make someone call me a faggot?
>> [_] John Moses Browning 07/09/15(Thu)19:55:17 No.2839654
>>2839650
There is a version with the whole Gachi Muchi cast
And it's music
>> [_] Anonymous 07/09/15(Thu)19:55:40 No.2839655
>>2839652
Check http://0x40hues[]blogspot[]com/p/0x40-hues-commu.html
If not, you'd have to make all the images yourself.
>> [_] Anonymous 07/09/15(Thu)20:15:42 No.2839672
needs more dithering
>> [_] Anonymous 07/09/15(Thu)21:07:31 No.2839699
>>2839650
>/f/ - Flash
Could use more Savant.
>> [_] Anonymous 07/09/15(Thu)21:15:02 No.2839705
If you're here, 0x40 guy, I once asked you about the wizardry of getting stuff to sync to the
beat of the music, and you told me the basics.
I didn't quite understand at the time, but I decompiled your flash and fucked around with the
code a bit until I did. If it weren't for you guys, I'd still look it as black magic, as you said
your friend called it.
Thanks for helping me learn a new cool thing I didn't before! I'm currently in the process of
combining the ability to speed up and slow down songs with a sampledataevent on a bytearray with
your beatmap idea, so that I can do this kind of thing with varied speeds. Turns out, tracking
the position of a bytearray works more or less the same as tracking a soundchannel's position.
You should give it a look and add it to this!
All the examples on google show loading an mp3 file, but you can just load a wav straight to the
bytearray too.
>> [_] Anonymous 07/09/15(Thu)21:20:06 No.2839709
>the loader goes to 0x40 (64%)
>not 0x64 (100%)
You had one job.
>> [_] Anonymous D !Noy5sI6il. 07/09/15(Thu)22:58:04 No.2839792
>>2839705
Glad to help. I pioneered the beat synching, but the official 0x40 Hues guys perfected it.
They've gone above and beyond the scope of what I'd be able to do, and they deserve praise.
>> [_] Anonymous 07/09/15(Thu)23:10:03 No.2839814
>>2839705
>>2839792
I'm an audio guy and not a code guy, so I don't know the specifics, but are you essentially
looking at large attack points/transients in the audio files and telling the program to make the
switch at those moments?