File: zombocom.swf-(499 KB, 550x400, Loop)
[_] Serious Meta discussion inside Anonymous 07/21/15(Tue)18:07:19 No.2852604
When will flash and /f/ be kill?
>everyone hates flash
>only used to ad in 99%
>video players alternatives are now mainstream
>mobile will outnumber PC
>mobile don't play swf
http://www.zdnet.com/article/flash-is-dying-here-is-how-to-kill-it/
Marked for deletion (old).
>> [_] Anonymous 07/21/15(Tue)18:16:56 No.2852616
It took about a decade before flash was a thing on the internet.
It took another decade to reach the peak of its development and usage.
And this decade, we've seen the development of its eventual successor: HTML5 and JavaScript.
We're about half of the way through the decade, so I suspect flash will be almost completely
irrelevant by 2020.
>> [_] Anonymous 07/21/15(Tue)18:20:10 No.2852618
>>2852616
>irrelevant by 2020
So will you
>> [_] Anonymous 07/21/15(Tue)18:25:18 No.2852621
>>2852618
Not that anon your replying to but uh
>Implying I'm not irrelevant right now
>> [_] Anonymous 07/21/15(Tue)18:50:42 No.2852645
>>2852618
>more edge than Nippon samurai sword
>> [_] Billy Mays 07/21/15(Tue)18:55:37 No.2852652
>>2852645
Well, a typical samurai katana only have an edge. No more, no less
>> [_] Anonymous 07/21/15(Tue)18:58:12 No.2852655
>>2852652
aren't you a cheeky little faggot
>> [_] Anonymous 07/21/15(Tue)18:58:44 No.2852656
>>2852652
but its the edgiest edge is what hes saying.
>> [_] Anonymous 07/21/15(Tue)19:02:14 No.2852661
/f/ Is basically /youtube/ by now, won't be long before /f/ is kill and /youtube/ becomes a board.
>> [_] Anonymous 07/21/15(Tue)19:04:06 No.2852662
>>2852652
But the edge is a curved along the length of the sword, which has infinite points with implies
they have exceeded infinite edge.
>> [_] Anonymous 07/21/15(Tue)19:05:14 No.2852664
Part of me feels like /f/ could evolve and begin supporting whatever the direct successor to
flash may be.
Another part of me feels like there are like ~10 members on /f/ and that no one is going to give
enough shits to make a large-scale change.
>> [_] Billy Mays 07/21/15(Tue)19:05:16 No.2852665
>>2852661
Are you a prophet? Because stahp
>> [_] Anonymous 07/21/15(Tue)19:09:46 No.2852670
>>2852661
In this moment, 0 out of 30 flashes in this board are interactive or vectorized.
So I got your point. They should create a /webm/ board and dump /f/ already.
>> [_] Squares are my friends 07/21/15(Tue)19:11:25 No.2852674
>>2852661
/wsg/ has sound webms and exists mostly of webm threads.
Unfortunately people here do not seem to know or do not seem to care and still post youtube rips.
I do not go to youtube or /wsg/ myself so I do not usually mind this sort of content but there is
a limit.
>> [_] Anonymous 07/21/15(Tue)19:17:49 No.2852680
>>2852621
>mfw I became irrelevant like 7 years ago and now I'm seeing all my peers become relevant
Such a shitty feeling.
>> [_] Billy Mays 07/21/15(Tue)19:18:09 No.2852681
>>2852670
Someone post a new Nimin game a few hours ago. Its pretty interactive. One hand clicking the
mouse and the other fap fap fap. That proves that we still need this subreddit
>> [_] Anonymous 07/21/15(Tue)19:20:43 No.2852686
>>2852674
I think part of it is wsg is also slower than /f/ due to the additional volume of threads and
content and so its just more gratifying for people to post their shit here. It probably won't
change.
>> [_] Anonymous 07/21/15(Tue)19:25:17 No.2852692
>>2852616
so, does that mean /f/ will be replaced by /html5/?
I would be sort of okay with that, even though I don't know how to develop for it at all.
>> [_] Anonymous 07/21/15(Tue)19:25:55 No.2852696
>>2852686
Maybe if moot wasn't a dumb cuckold and allowed sound since the beginning(you still have to
change a option to allow sound), this wouldn't have happened.
>> [_] Anonymous 07/21/15(Tue)19:26:33 No.2852697
>>2852670
but then where will we post illegally stolen Zone-archive flashes?
>> [_] Billy Mays 07/21/15(Tue)19:27:19 No.2852698
>>2852692
Adobe will not happy if that happen. Thats why the admins keep /f/ open. Its business thing, you
wont understand
>> [_] Billy Mays 07/21/15(Tue)19:28:44 No.2852699
>>2852697
Rule34. They support webm, gif and swf
>> [_] Anonymous 07/21/15(Tue)19:30:02 No.2852700
>>2852692
Hard to say. I'm not sure how you'd submit anything in html5 to the site in a reasonable fashion.
Probably something packaged in a zip file. It probably won't happen.
>>2852696
Agreed.
>> [_] Anonymous 07/21/15(Tue)19:30:02 No.2852701
Except HTML5 is slow as shit and can barely keep up with the things flash can do. It's hard to
develop for HTML5, and no amount of javascript libraries can hold up to the power of a dedicated
editing platform.
>> [_] Anonymous 07/21/15(Tue)19:31:14 No.2852703
>>2852697
Zone will probably eventually start releasing his content as video, like JibJab, Weebl and all of
the other major animators did.
>> [_] Anonymous 07/21/15(Tue)19:34:47 No.2852708
>>2852697
Where and how do you stole the original Zone vids?
>> [_] Anonymous 07/21/15(Tue)19:35:01 No.2852710
>>2852686
I think it's the filesize limit. You can't fit anything in 4 MB.
Plus lack of sound. Blame moot/admin and his dumb faggotry of "webms are gifs, imageboards are
for images".
>> [_] Anonymous 07/21/15(Tue)19:36:31 No.2852711
>>2852710
/wsg/ had sound webms for half a year now
>> [_] Anonymous 07/21/15(Tue)19:38:00 No.2852713
>>2852703
>games
>webm
>> [_] Anonymous 07/21/15(Tue)19:38:27 No.2852714
>>2852711
"Lack of sound" and "no sound at all" are two vastly different terms.
>> [_] Anonymous 07/21/15(Tue)19:44:15 No.2852723
>>2852713
>game
>press F to forward
>> [_] Press P to potato 07/21/15(Tue)19:46:01 No.2852724
>>2852723
>press F
The game ends
>> [_] Anonymous 07/21/15(Tue)19:48:24 No.2852727
>>2852724
>didn't get the joke
>> [_] Anonymous 07/21/15(Tue)19:57:34 No.2852734
>>2852681
>we still need this subreddit
your b8 is bad and you should feel bad.
>> [_] Anonymous 07/21/15(Tue)19:57:47 No.2852735
>>2852723
I'm not talking about just zone games, but flash games in general.
>> [_] Anonymous 07/21/15(Tue)19:57:54 No.2852736
>>2852727
your face is a joke
>> [_] Anonymous 07/21/15(Tue)20:14:24 No.2852743
>>2852735
>imblying people do games anymore
>click to forward is gameplay
>> [_] Anonymous 07/21/15(Tue)20:21:57 No.2852747
>>2852701
Fucking THIS.
Flash may be proprietary, but fuck JavaScript and anyone who uses it even more.
>> [_] Anonymous 07/21/15(Tue)20:26:58 No.2852749
>>2852604
That website hurts my brain what the fuck am I reading
>> [_] Anonymous 07/21/15(Tue)20:28:11 No.2852752
Fuck HTML5.
I love it to death, but it just doesn't have the same functionality as Flash.
There's no way you're gonna tell me that something like JSKs stuff is gonna be able to work on
that platform.
Can you even loop in HTML5? I'm sure you can, but can you?
>>2852703
Have you even seen any of Zone's shit?
>>2852699
> Rule34
are you even trying
>>2852670
> /wsg/ isn't a de-facto /webm/ board
>> [_] Anonymous 07/21/15(Tue)20:30:23 No.2852753
>>2852752
>Can you even loop in HTML5? I'm sure you can, but can you?
while (1) { }
>> [_] Anonymous 07/21/15(Tue)20:31:00 No.2852754
>>2852752
I don't think html5 gapless playback is a thing
Unless you use mediasrouce, maybe.
>> [_] Anonymous 07/21/15(Tue)20:31:14 No.2852755
>>2852701
>>2852752
>implying
http://www.cross-code.com/en/start
Entirely on HTML5.
>> [_] Anonymous 07/21/15(Tue)20:34:11 No.2852756
>>2852755
And how much effort do you think it took to make something like that in comparison to flash?
>> [_] Anonymous 07/21/15(Tue)20:40:11 No.2852763
>>2852755
> can't even right-click
> can't even resize it to look for sauce
I'm not wrong with thinking the content in the middle is all there is, right?
Can you even effective vector graphics in HTML5?
>> [_] Anonymous 07/21/15(Tue)20:45:18 No.2852767
>>2852756
Less.
Flash is not made for games, savestate is stored randomly, hard to import bmp or anything at all,
hard to do visual effects other than vector graphics under vector graphics, audio issues.
>> [_] Anonymous 07/21/15(Tue)20:45:27 No.2852768
HTML/javascript will never be safe until a good browser-side sandbox is made to run these kinds
of "apps".
Enjoy letting anyone read your cookies if you think otherwise.
>>2852763
You can override the context menu with javascript, like youtube does it.
You can have either a sprite based canvas, or a dynamically generated svg.
>> [_] Anonymous 07/21/15(Tue)20:47:42 No.2852772
>>2852753
kek
>> [_] Anonymous 07/21/15(Tue)20:48:19 No.2852773
>>2852604
I really like flash, when I was younger, browsing the internet everything cool was flash and now
/f/ takes me to a happy place, I don't want it to go
>> [_] Anonymous 07/21/15(Tue)20:51:57 No.2852776
>>2852767
Flash is made for games among other things.
Savestates can be stored however you like.
It's not difficult to import anything.
There are many libraries that include or revolve around bitmap effects.
The only audio issues I know of is the 8ms gap at the beginning of mp3's that makes seamless
looping a hassle, but that isn't flash's fautl.
>> [_] Anonymous 07/21/15(Tue)20:53:50 No.2852779
>>2852604
how else will I play porn games then?
>> [_] Anonymous 07/21/15(Tue)20:56:39 No.2852781
>>2852767
> Flash is not made for games,
Then why are whole websites dedicated to Flash games?
> savestate is stored randomly,
You kidding? For me, all my saves are automatically saved in ~/.macromedia/Flash_Player/ on
Xubuntu.
> hard to import bmp or anything at all,
What?
> hard to do visual effects other than vector graphics under vector graphics,
No.
> audio issues.
Use a fucking lossless format instead of shitty .mp3s and maybe you'll get good results.
>> [_] Anonymous 07/21/15(Tue)20:58:48 No.2852782
This subject is really sad to me because I've just started to make flashes within the last couple
months, and I feel like I've finally found my internet calling. I'm getting better at it and I'm
learning and I'm having so much fun. I feel like a painter who is just starting out but in a few
years they're going to stop making canvasses and paints. I really should have started this ten
years ago. When this does happen I hope I can make a smooth transition to whatever medium
replaces it (HTML5 I guess).
>> [_] Anonymous 07/21/15(Tue)20:59:00 No.2852783
>>2852616
>HTML5
yeah I don't get that, I looked up HTML5 games and they were completely not interactive, they
basically came down to "type stuff and the "game" will parse whether or not it's right"
not like real interactive flash games
why can't HTML5 do what flash games can? if it can't then it can't really replace flash
>> [_] Anonymous 07/21/15(Tue)20:59:31 No.2852785
>>2852781
Well to normies, having their save files being placed in a temp folder and having all your
progress erased just by clearing your browser cache is pretty annoying, so that's probably what
he means about random saves.
But like I said here >>2852776 you can easily save data wherever you want in a proper desktop
flash game that isn't reliant on a browser plugin.
Also even if you import lossless wav or ogg, flash still exports all audio as mp3, just fyi.
source: I'm a dev
>> [_] Anonymous 07/21/15(Tue)21:03:20 No.2852791
>>2852785
>flash still exports all audio as mp3
I bet it always exports it as 64kbps too.
http://a.uguu.se/eytoov.png
>> [_] Anonymous 07/21/15(Tue)21:04:34 No.2852792
>>2852791
160kbps is the max, as you can see in your own screenshot.
RAW is close to lossless but I have no idea what codec that uses.
>> [_] Anonymous 07/21/15(Tue)21:05:46 No.2852796
>>2852785
> Also even if you import lossless wav or ogg, flash still exports all audio as mp3, just fyi.
Yeah, but what I meant was what you were saying in >>2852776 about the audio issues about the
seamless looping.
>>2852782
I feel ya.
I just don't think HTML5 is the way to go.
It still relies on JavaScript in order to have the same functionality as Flash.
If something had the same functionality as Flash, was audited, and was free as in freedom, then I
think I'd get behind it.
>> [_] Anonymous 07/21/15(Tue)21:06:54 No.2852798
>>2852792
I thought RAW was for pictures and shit.
>> [_] Anonymous 07/21/15(Tue)21:08:43 No.2852800
>>2852792
I thought ADPCM was lossless, but it seems it reduces the quality.
RAW on the other hand is uncompressed.