File: How Oldschool Graphics Worked.swf-(9.53 MB, 432x240, Other)
[_] Anonymous 09/13/15(Sun)16:50:54 No.2903071
Marked for deletion (old).
>> [_] Anonymous 09/13/15(Sun)17:05:07 No.2903075
Interesting.
>> [_] BismuthVectoring !ojFRESH.oI 09/13/15(Sun)17:44:48 No.2903110
>>2903071
That's awesome, is there any more'
>> [_] Anonymous 09/13/15(Sun)17:47:29 No.2903113
This was eye-opening, It really does give you another level of appreciation for the technical
constraints put on the artists of the era.
>> [_] Anonymous 09/13/15(Sun)17:58:49 No.2903121
Unironally Intredasting.
>> [_] Anonymous 09/13/15(Sun)18:33:15 No.2903148
I enjoyed this, thank you OP and guy with too much free time who made it.
>> [_] Anonymous 09/13/15(Sun)19:21:59 No.2903198
Oh, so thats why Mega Man X sprites contain pixels wider than they are tall. I used to play with
sprites all the time and I never figured out why that was. They actually alternated along the y
axis, so that every other pixel was twice as wide as it was tall.