File: Mousetrap.swf-(2.2 MB, 960x640, Game)
[_] Anonymous 05/18/16(Wed)17:41:27 No.3083092
Marked for deletion (old).
>> [_] Anonymous 05/18/16(Wed)17:51:48 No.3083103
Can you switch between the products that you're making? Is that what the bar graph suggests?
Demand?
>> [_] Anonymous 05/18/16(Wed)17:53:39 No.3083106
>>3083103
Pretty much, yes.
The trick to winning it is automating production as quickly as you can, researching a new product
only when you need to, then automating research.
>> [_] Anonymous 05/18/16(Wed)17:55:25 No.3083108
>>3083106
But where do you put all the extra mice?
>> [_] Anonymous 05/18/16(Wed)18:03:37 No.3083117
I got the insurrection ending, what ending did you get?
>> [_] Anonymous 05/18/16(Wed)18:06:16 No.3083119
>>3083117
insurrection isn't an ending, its a loss screen. it means your workers revolted against you.
>> [_] Anonymous 05/18/16(Wed)18:08:25 No.3083121
I put everyone causing a fuss into a holding cell then kept minimal automation and wages high.
It's a game about making capitalism look like shit so you can't expect much from it.
>> [_] Anonymous 05/18/16(Wed)18:12:09 No.3083126
>>3083119
But losing is an ending. Having them build a bunch of machines and singing kumbaya at the bottom
line didn't seem like a loss to me.
>> [_] Anonymous 05/18/16(Wed)18:30:10 No.3083142
wow, my workers suck. they just started making shit wrong
why cant i punish them for that?
if i fire them, they just clog up the queue, which i cant empty, and then theyll revolt
if i could click that bouncer cat and shoo all the waiting mice away, this game would be so
fucking great
i believe in you /f/
>> [_] Anonymous 05/18/16(Wed)18:42:23 No.3083159
>>3083142
Brotip, when they start smashing on the ceiling, drag them to the left of the cat.
>> [_] Anonymous 05/18/16(Wed)18:42:49 No.3083160
>>3083142
drag them to the bouncer while they're being assholes to jail them. they'll calm down eventually.
>> [_] Anonymous 05/18/16(Wed)19:40:03 No.3083203
>>3083108
That's kind of the question of the day, no?
>> [_] Anonymous 05/18/16(Wed)20:44:24 No.3083254
Fucking Marxist propaganda get this shit outta here commies.
The real world ain't a rose tinted utopia.
>> [_] Anonymous 05/18/16(Wed)20:50:12 No.3083262
https://en.wikipedia.org/wiki/Luddite_fallacy
https://en.wikipedia.org/wiki/Lump_of_labour_fallacy
>> [_] Anonymous 05/18/16(Wed)21:14:00 No.3083287
>>3083254
that's not the point of the game
its more of a question with automation and economy. The commie ending is a bit of a joke.
>> [_] Anonymous 05/18/16(Wed)21:41:19 No.3083318
For those who suck at this game ill help you out.
I reached retirement by this method. When the game starts make a ton of computers, when a mouse
enters the bottom screen put em to the top, once a computer is made replace a mouse with a
computer and send that mouse to red zone. Once you have all computers repeat with the crane by
Sending the rats to the bottom. If they bang of the ceiling, put em in jail by dragging em to the
left of the bouncer. Once you have all computers and cranes, just wait for a mouse to bang on the
ceiling and drag his ass in jail.
If done correctly u should have all computers and cranes with all the mice in jail, then u just
upgrade your product until u win.
(P.S If the bottom line is full u can still drag mice to that area.
>> [_] Anonymous 05/18/16(Wed)21:43:20 No.3083319
>>3083108
Nothing, they served their use.
>> [_] Anonymous 05/18/16(Wed)23:32:08 No.3083394
>>3083108
Just drag 'em off the screen.
Retirement with 103 units sold. Damn my trap sucked.