File: ゴンドラ.swf-(3.4 MB, 1280x720, Japanese)
[_] Gondola D: Anonymous 03/26/17(Sun)10:27:13 No.3228510
>> [_] Anonymous 03/26/17(Sun)10:50:13 No.3228515
That is extremely cute
>> [_] Anonymous 03/26/17(Sun)11:29:27 No.3228522
>How to make moe
>Step 1: Add blip noises to every single movement
https://www.youtube.com/watch?v=7hxIi8j3QR0
>> [_] Anonymous 03/26/17(Sun)13:44:30 No.3228561
>>3228510
sauce?
>> [_] Anonymous 03/26/17(Sun)13:54:28 No.3228565
>>3228522
It isn't actually excessive at all
>> [_] Anonymous 03/26/17(Sun)14:13:46 No.3228572
>>3228565
Assuming my math holds up, that's a whip crack every 6.7 seconds, roughly.
That means that, in the time it's taken you to read this comment, it would have cracked at you
fucking twice.
If it were either toned down a bit, or if there were more effects (ie, every character gets thier
own sound, even if it were different crack sounds) it would be different. It's an old foley trick
designed to grab and hold attention, and to emphasize movement as snappy and urgent. Its being
utilized here to create a false sense of tension. Because the cracks demand your attention and
add weight to otherwise mundane movements, it creates an emotional investment in the show's drama
that is otherwise unearned by it's writing.
I mean, shit, even the most pandering anime knows to dole out the cutsey swishes in reasonable
rations.
>> [_] Anonymous 03/26/17(Sun)16:05:42 No.3228604
>>3228522
pretty weird i've seen this a hundred times but now that you've told me about them the bloop
sounds stick out so much