File: The Pkmn Game Boy Jukebox.swf-(3.02 MB, 720x600, Loop)
[_] Anonymous 01/10/18(Wed)15:36:41 No.3307362
>> [_] Anonymous 01/10/18(Wed)15:46:34 No.3307363
I would love to see this expanded to all of the regions.
>> [_] Anonymous 01/10/18(Wed)17:27:29 No.3307383
>Lavender Town
<3
>> [_] Anonymous 01/10/18(Wed)17:39:01 No.3307384
>>3307362
why the flinstones though
>> [_] Anonymous 01/10/18(Wed)17:44:17 No.3307385
the start of blackthorne reminds me of another song
>> [_] Anonymous 01/10/18(Wed)18:00:34 No.3307391
>that moment when you click on ruins of alph and it plays the unown radio instead, and gold's
face turns blank
>> [_] Anonymous 01/10/18(Wed)18:03:06 No.3307393
>>3307391
spook'd
>> [_] のこ 01/10/18(Wed)18:53:31 No.3307405
Seriously one of the best things I've seen on /f/ ever
>> [_] Anonymous 01/10/18(Wed)18:58:56 No.3307409
>>3307363
I'm almost over with the Hoenn one, Macromedia's a bitch when it comes to looped music with
intros.
>> [_] Anonymous 01/10/18(Wed)19:13:03 No.3307416
>>3307409
>make intro
>when intro is done play loop
is it really that hard
>> [_] Anonymous 01/10/18(Wed)19:14:17 No.3307417
>>3307416
Wish it was that easy, but Macromedia
>> [_] Anonymous 01/10/18(Wed)19:16:39 No.3307419
>>3307384
BS, there's no Flintstones reference in here.
>> [_] Anonymous 01/10/18(Wed)19:20:50 No.3307420
>>3307417
whats gonna replace flash when it dies
>> [_] Anonymous 01/10/18(Wed)19:21:01 No.3307421
>>3307416
use 2 audios and let the second play after the time it takes the first one to finish
sadly I couldn't find a script that let's the audio to loop for infinity so you have to settle
with 9999999
>> [_] Anonymous 01/10/18(Wed)19:31:27 No.3307426
>>3307362
god damn it anon
i clicked on a random town and got hit by nostalgia
>> [_] Anonymous 01/10/18(Wed)20:59:25 No.3307436
gen 2 had the best music
>> [_] Anonymous 01/10/18(Wed)21:37:06 No.3307444
Holy moly memories