File: Quake.swf-(8.6 MB, 640x480, Game)
[_] Anonymous 12/06/18(Thu)12:55:28 No.3371702
>> [_] Anonymous 12/06/18(Thu)13:17:28 No.3371707
>>3371702
pretty cool
except when you try to shoot while moving you end up pressing Ctrl+W which closes your tab
>> [_] Anonymous 12/06/18(Thu)13:32:51 No.3371709
>>3371702
>Man, I oughta to smack you for trying to quit!
>Press Y to get smacked out.
lol, was this in the original as well?
>> [_] Anonymous 12/06/18(Thu)14:11:57 No.3371711
>>3371709
seems to be a couple of messages picked at random
i cant remember if they were in the original
>> [_] Anonymous 12/06/18(Thu)20:11:57 No.3371764
>>3371702
this is pretty good, and easier than trying to get the original to run under dosbox. thanks!
>> [_] Anonymous 12/06/18(Thu)20:22:09 No.3371768
>>3371702
compliments to the maker, may all your dreams come true.
>> [_] Anonymous 12/06/18(Thu)20:22:36 No.3371769
>>3371702
When I see it don't get why there's no original background midi music.
Also why should I always press to left mouse instead use it for fire and can't rotate with mouse
up 360 like in original...
>> [_] Anonymous 12/06/18(Thu)20:23:39 No.3371770
>>3371764
There's vanilla original which work with almost any modern OS.
>> [_] Anonymous 12/06/18(Thu)21:07:41 No.3371773
>>3371702
Lol, did people actually play this garbage?
>> [_] Anonymous 12/06/18(Thu)21:22:33 No.3371774
>>3371769
Quake didn't use midi. The files to the soundtrack are separate from the game data.
>> [_] Anonymous 12/06/18(Thu)22:54:45 No.3371789
>>3371774
I know it, I just wanna play with OST like I do back in ages...