File: Touhou_Gameplay_Demo.swf-(2.45 MB, 500x600, Game)
[_] Touhou Tuesday Anonymous 05/28/19(Tue)18:01:20 No.3391907
>> [_] Anonymous 05/28/19(Tue)19:48:31 No.3391915
> "Z" not working
>> [_] Anonymous 05/28/19(Tue)20:01:09 No.3391917
>>3391915
spacebar
>> [_] Anonymous 05/28/19(Tue)22:16:39 No.3391928
>purposefully made unbeatable after 5 seconds of starting
Dont make any more games lad
>> [_] Anonymous 05/29/19(Wed)13:39:33 No.3391961
>>3391928
>Unbeatable after 5 seconds
Huh? Yeah it's bad, but not because it's unbeatable. If you just move tiny amounts and hold down
fire eventually you clear and alley
and can just hold fire to win with little to no movements.
Solution to this is dial back the actual amount of enemies producing projectiles, and add enemies
that fire targeted projectiles at the player.
Or do the best option and make it the same battle pattern every time you play a specific round
with an extremely tight pattern that has no regards to the player but can be loosened up by the
player. This would need fine tuning or you're just going to get times where the player physically
can't win due to patterns being protected by other patterns.
Final score:141672, only played for a minute or so, caused my old laptop to lag to hell.
>> [_] Anonymous 05/29/19(Wed)14:40:04 No.3391962
This has potential if >>3391928
wasn't the case.