File: beta.swf-(2.44 MB, 850x400, Game)
[_] Sidescrolling shooting game Anonymous 08/14/21(Sat)17:28:58 No.3470498
WASD keys to move mouse to shoot
Marked for deletion (old).
>> [_] Anonymous 08/14/21(Sat)17:48:22 No.3470499
>>3470498
well this is still a mess
>> [_] Anonymous 08/15/21(Sun)12:52:10 No.3470552
>>3470498
looks kinda cute
hope this will be finished
>> [_] Anonymous 08/15/21(Sun)16:53:41 No.3470571
Holy shit why is the performance so garbage
>> [_] Anonymous 08/15/21(Sun)17:14:54 No.3470573
this is really cute
i notice a few glitches (missiles dont just go foward+angle but seem to shoot towards a certain
point and stop when its there, probably an incorrect boundary check or velocity/targeting
implementation) and performance is a bit lousy
beyond that i think this can turn out to be something very nice
>> [_] anonymous 08/15/21(Sun)19:23:21 No.3470579
>>3470498
keeps crashing
>> [_] Anonymous 08/16/21(Mon)01:13:29 No.3470593
>>3470498
>>3470573
To add to that, the flame updates it's rotation during whatever update loop you use, it should
only set it's rotation when created to face out the direction it's being shot.
>>3470571
It's probably old school flash in general that can do this but it might also be super-unoptimized
code.
>> [_] Anonymous 08/16/21(Mon)02:06:07 No.3470596
>>3470593
for me, it seems to perform fine until there's a ton of enemies+projectiles onscreen
however, what people complaining about performance might be talking about is its performance on
ruffle, which is atrocious (for comparison im using the official flash projector)
>> [_] Anonymous 08/16/21(Mon)06:17:11 No.3470600
>>3470498
O hey, I remember you! you posted a waaayy simpler pre-beta version of this like a year ago or
so, Nice to see that it's still being worked on