File: clementine.swf-(9.85 MB, 1280x720, Other)
[_] Anonymous 04/25/21(Sun)09:57:39 No.3464410
This was clearly made in flash, even of the rare use of 3D kind,
but sadly it looks like the swf was never released.
>> [_] Anonymous 04/25/21(Sun)23:22:29 No.3464466
>>3464410
nah, this doesn't look like it was made in flash at all
>> [_] Anonymous 04/25/21(Sun)23:30:47 No.3464467
>>3464466
This looks like flash. I can tell from some of the pixels and from seeing quite a few flashes in
my time.
>> [_] Anonymous 04/26/21(Mon)06:46:23 No.3464478
>>3464466
I mean, it was probably edited afterwards in some video editing tool. That's most likely why it
was only released in video as well. But the core animations looks very flash motion tweeny. Also
small animators from that time tend to use flash mainly. As I said, flash was rarely used with
such a pseudo 3D visual effect, but it's possible.
>> [_] Anonymous 04/26/21(Mon)09:17:49 No.3464483
>>3464467
>>3464478
Creating geometrically precise parallax with 10+ layers of depth and moving camera is pain in the
ass with Flash.
Nobody would want to go through that effort, especially since better animation software existed
15 years ago that was more suitable for parallax AND actual 3D.
Every animation software has tweening, they just call it different (less cringy) names. What
separates Flash from proper animation software, and also what gives its trademark jank which
everyone blames on something called "tween" without even knowing what a "tween" really is, is the
lack of individual controls for dimensions in scaling/translation.
OP's cartoon is clearly not made by a "small aminator" but a professional or at the very least a
freelancer.
>> [_] Anonymous 04/26/21(Mon)10:59:09 No.3464487
>>3464466
this, the smooth shadows/shades following shapes is a giveaway
>> [_] Anonymous 04/26/21(Mon)12:18:17 No.3464492
>>3464483
>>3464467
that phrase rang a bell