File: super mario bros. DX.swf-(547 KB, 480x432, Game)
[_] enter, spacebar, q, w, arrow keys Anonymous 02/19/22(Sat)19:57:15 No.3480049
>> [_] Anonymous 02/19/22(Sat)20:06:14 No.3480050
>>3480049
Thanks for all the games so far, Anon.
>> [_] Anonymous 02/19/22(Sat)20:19:01 No.3480052
>>3480050
no problem anon
>> [_] Anonymous 02/20/22(Sun)00:20:29 No.3480062
Very nice game, anon.
Thanks
>> [_] Anonymous 02/20/22(Sun)22:47:35 No.3480099
run and jump seems inversed from what i remember on a NES controller, feels bad. jump in the
"right place" would also have had it on W which my brain equates as jump (up) in a 2D platformer
due to WASD
i had DX for the gameboy but i had forgotten it was like this. gives a familiar feeling... btw
how random is it not to stick a calendar and "fortune telling" into this thing?! what was
nintendo thinking