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Age: 410.26d Health: 0% Posters: 7 Posts: 10 Replies: 9 Files: 1+2
>> Gg 2mar2024(sa)22:31 No.101051 OP P1
Behind the Dune
V
BehindTheDune_v2024-02.swf (39.08 MiB)
1280x720, Compressed (Deflate). 90 frames, 24 fps (00:04).
Ver15, AS3. Network access: No. Text: Yes.
Bitmaps: Yes. Audio: Yes. Video: No. <METADATA>
[find in archive]
>> Anonymous 2mar2024(sa)22:42 No.101052 A P2R1
>>101051
thanks! before someone asks -_-
"SINCE 2023 VERSION
-Two additional save slots.
-Updated old graphics: Doctor examining Paul, Fremen with dreadlocks scene.
-Added a shot to enhanced some scenes: the Reverend Mother's anal scene, Jessica caught in the
battle and Harah's boobjob.
-Two new shower scenes triggered by the smuggler.
Known issue: If the game ever experiences lagging, simply restart it as the progress is
automatically saved."
>> Anonymous 4mar2024(mo)09:51 No.101065 B P3R2
Glad to see this is still improving.
>> Anonymous 6mar2024(we)18:33 No.101074 C P4R3
Gallery mode ?
>> Anonymous 6mar2024(we)20:02 No.101075 D P5R4
why not make this into an independent .exe file? swf are out. i miss a site like this but with
smaller exe. not version 0.0815 and its already 15 gb...what do those coders expect from their
game? to be 1000gb with version 1.0?
>> Anonymous 7mar2024(th)12:11 No.101079 B P6R5
>>101075
I just tried exporting to an EXE using ffdec but when I tested it it was fucking broken.
>> Anonymous 8mar2024(fr)06:18 No.101084 A P7R6
>>101075
what is the point of the exe wrapper? it's still a flash game.
>> Anonymous 12mar2024(tu)21:08 No.101120 E P8R7
>>101084
I think what he meant to say is that coding this game as a swf is just needlessly bloating it with
no real mainstream advantage.
While a regular ass C++ or whatever coded game would be a fraction of the size needed.
>> Anonymous 13mar2024(we)23:54 No.101123 A P9R8
>>101120
right on. that makes sense. well this was started as a flash, and he has moved on to making his own
game engine for current projects. 'Horror In Hongdae' looks great.
>> Anonymous 28mar2024(th)19:20 No.101186 F P10R9
>>101120 thats what i meant, thx. i would take on a project like this, but i just code old blitzmax
and asm. i did a few smaller games but nothing so fancy. im no good with graphics.