File: aria.swf-(9.44 MB, 1024x768, Anime)
[_] Anonymous 10/24/23(Tue)10:32:14 No.3500617
Aria
>> [_] Anonymous 10/24/23(Tue)10:35:53 No.3500618
i miss when this flash worked
>> [_] Anonymous 10/24/23(Tue)17:04:09 No.3500621
>>3500618
what do you mean, it still does
>> [_] Anonymous 10/24/23(Tue)20:29:34 No.3500632
>>3500621
sure it works fine in standalone but in-browser it's a blank white screen and it was doing that
even back when flash was still around, something happened at some point that broke the file
partially.
>> [_] Anonymous 10/25/23(Wed)09:49:12 No.3500642
>>3500632
oh no that is just a, idk, quirk flash plugin developed in browsers over time
there is even a browser setting that affects it (something async drawing or else) but I'd advise
against changing it, as it fucks up the visual canvas (you start to see "afterimages" of movement)
to put it shortly, flash doesn't refresh a still image on the first (loading) frame, if it isn't
a movieclip
that's why, even you put still images on your preloader or whatnot, you still convert them into
movieclips
only when (a part of) the screen changes, as in flash draws something new there or moves a part,
then that part of the screen will get refreshed, obviously if a second image takes screen you'd
see it just fine, but the first one doesn't get displayed
BUT there is an easy way to force flash to redraw the canvas, and that is just simply zooming in,
moving the screen around and zooming back out, or some combination of those
it's not the flash that is broken in any way, just the way that flash displays the first frame of
some (clumsily created) flashes
remember kids, no still images on the first and only frame!