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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM77121105-5DN&rnd=77121105" width="1" height="1"></div>

This is resource DJVE7YQ, an Archived Thread.
Discovered:24/3 -2025 18:12:53

Ended:25/3 -2025 03:59:12

Checked:25/3 -2025 03:59:12

Original location: https://boards.4chan.org/f/thread/3521116/hojamakas-mamo…
Recognized format: Yes, thread post count is 3.
Discovered flash files: 1





File: mamonosweeper(unlocked).swf-(72 KB, 480x320, Game)
[_] ] Hojamaka's Mamonosweeper (Unlocked) Anonymous 03/24/25(Mon)14:08:24 No.3521116

  My bad again guys, I just don't bother checking on ruffle before I upload I guess.

  Minesweeper-Grid based RPG edition

  The number pertain to the total level of monsters around that square instead of the mine. If the
  level of the monster <= Your current level, you take no damage, else you take damage equalling
  the level of monster. If your HP runs out, you die.

  Uncover blocks to gain exp and level up, clear the grid to win.

>> [_] Anonymous 03/24/25(Mon)17:21:17 No.3521121

  Feels a bit trivial. You just click all tiles around tiles that are your level or less.
  I would be better if opening tiles gave exp instead of beating enemies. Calculating safe tiles
  doesn't feel rewarding.

>> [_] Anonymous 03/24/25(Mon)23:58:20 No.3521140

  >>3521121
  Yeah, ties around 1 are basically safe from the get go so they are functionally equivalent to 0
  and the rule of thumb is to click every tile around your current level numbered tile as soon as
  you level up and that's not rewarding.

  >I would be better if opening tiles gave exp instead of beating enemies.
  I think the problem is that calculating safe tiles isn't meaningful, rewarding that would mean
  nothing. I don't think it'd solve anything.



http://swfchan.net/47/DJVE7YQ.shtml
Created: 24/3 -2025 18:12:53 Last modified: 25/3 -2025 03:59:37 Server time: 05/12 -2025 16:07:54