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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM84556317-6DN&rnd=84556317" width="1" height="1"></div>

This is resource E0NU0PN, an Archived Thread.
Discovered:4/4 -2025 07:50:05

Ended:5/4 -2025 16:02:47

Checked:5/4 -2025 16:05:46

Original location: https://boards.4chan.org/f/thread/3523617/good-news-f-ni…
Recognized format: Yes, thread post count is 16.
Discovered flash files: 2



4vx0zs.swf
FIRST SIGHT [W] [I] | WIKI

There are 4 links ending with .swf in this thread (2 more than the discovered amount of flash files).



File: Future Development Company.swf-(10 MB, 640x480, Game)
[_] Good news /f/ - NIGORO's Future Development Company Anonymous 04/04/25(Fri)03:46:47 No.3523617

  NIGORO is saved!!

  I feel stupid for not realizing this before, but BlueMaxima's Flashpoint is 99x bigger than my
  personal collection and indeed, they have NIGORO's games saved in full.

  The problem is that the main content swf is not directly accessible and so we'll need to do some
  work to recover them all. I could do it all myself but it'd be pretty tedious and this is a good
  starting point into flash hacking (and browsers), and as promised, I won't shit up the board so,
  I request you to join me in >>>/g/104943665, where we'll recover the games.

  Of the attached SWF. This is the FDC swf I have recovered with the methods I'll teach in that
  thread, with a few tracks compressed with noticeable fidelity loss to make it fit.

  The lossless version can be found on http://boards.swfchan.net/33812/

  I'll see you there.

>> [_] Anonymous 04/04/25(Fri)07:26:23 No.3523625

  >>3523617
  I guess, given that nobody has come forward to help, I'll stop waiting and do it myself.

>> [_] Anonymous 04/04/25(Fri)08:24:08 No.3523627

  >>3523625
  Sorry, dude, I barely understand what are you trying to do or explain more than half of the time,
  you're to technical for my brain. I'm sorry I can't share you interest with you, it seems like
  this shit really drives you.

  Miracle Witch is on swf-chan, is playable too, is that what you wanted?
  http://swfchan.com/52/259904/?Miracle+Witch.swf

>> [_] Anonymous 04/04/25(Fri)08:32:02 No.3523628

  >>3523627
  Ah well, I just ripped and uploaded Miracle Witch too.

  Struggling a little with AS2 games honestly, been a while since I did anything in it. But, no
  problems and thanks man. I'm just trying to generally increase technically proficiency in
  existing members of the flash community because Archiving and cracking many flashes is a real
  need today as flash websites are dying left and right and you have to wrangle with locked down
  archives like Flashpoint, broken websites of third party collectors and the mess wayback machine
  is.

>> [_] Anonymous 04/04/25(Fri)09:01:02 No.3523630

  >>3523628
  I appreciate the mission but I'm with that other anon, it's a bit too much for my small brain.
  Keep at it and I'll keep saving what you drop here, who knows maybe if you keep posting about it
  I'll learn something by accident.
  Godspeed anon

>> [_] Anonymous 04/04/25(Fri)09:23:00 No.3523631

  OP, I'm the one who answered in /g/ (I forgot other boards have this long-ass replay timers,
  fuck'em).
  I managed to somehow get the preloader and payload using my own methods: in Firefox using F12 for
  debug console, then fetching network requests and saving the files. Then added the payload
  (yes.swf) as DefineBytes, but after that it gets waaaay to much for me to comprehend, sorry but
  I'll leave it to you.
  Here's the file I made, it doesn' have class linkage or anything beyond that. Game is Mekuri
  Master btw.

  https://litter.catbox.moe/1j8qjx.swf

>> [_] Anonymous 04/04/25(Fri)10:05:22 No.3523633

  >>3523631
  Thank you very much anon. I was actually still Missing Mekuri Master so that's a big help
  regardless.
  You have my gratitude.

>> [_] Anonymous 04/04/25(Fri)10:53:46 No.3523635

  >>3523617
  Since the basic groundwork towards archiving is done, and all I need to do is figure out an
  efficient way of packing these AS2 games, this thread can more or less be considered done.

  I will work on these when I have time and upload them here for your playing pleasure.

  Thank you all, anons.

>> [_] Anonymous 04/04/25(Fri)11:12:57 No.3523636

  >>3523635
  Thanks for your work, it's cool to see someone still cares

>> [_] Anonymous 04/04/25(Fri)11:24:00 No.3523638

  >>3523636
  Anybody who still sticks around cares in some way or the other. I'm just a nerd is all.

>> [_] Anonymous 04/04/25(Fri)12:55:19 No.3523641

  >>3523635
  Alright. I think this is the way to go. I'll use swfcombine -a to combine the two swfs,
  initialize all the variables needed manually in _root and then simply jump to the first frame of
  the loaded swf.

  Here's Lonely house-moving embedded that way: https://files.catbox.moe/4vx0zs.swf

  Swfchan doesn't accept it so there's definitely format issues. I'll try to sort those out next.

>> [_] Anonymous 04/04/25(Fri)13:11:50 No.3523643

  I don't have time to help out now, but give a progress update in a week or two and I'll see what
  I can help out with. I've done a few hacks in my day.

>> [_] Anonymous 04/04/25(Fri)13:40:37 No.3523644

  >>3523630
  That's fine, even if it only teaches you that you can use these tools to do somethings you didn't
  know were possible, that' already a big improvement for the future of flash. If you gain just
  enough proficiency to be able to open a flash in FFDec and crack simple sitelocks, you will be
  able to build on that. Plus, if you find your interest growing in it overtime, this is a great
  intro into the models of computation and computer architecture, so maybe you would be able to
  glean off skills that actually help you in other things outside of just flash.

  If this is not anybody's cup of tea, that's fine too. I've only started doing this semi
  regularly, very recently and only made up my mind to actually post about it after I saw new users
  coming to /f/, sometimes from /g/ and expressing a desire to stay.

  >>3523643
  Thanks anon. I doubt I'll need all that much help for this project, but I'll keep that in mind.

>> [_] Anonymous 04/05/25(Sat)08:27:11 No.3523703

  >>3523617
  SNEED

>> [_] Anonymous 04/05/25(Sat)11:07:10 No.3523709

  >>3523617
  Aren't games in BMF stored in [install folder]/Data/Games? Usually they're zipped, but you can
  still easily access the files.
  https://imgur.com/40yhVhs
  I've noticed sometimes they can be found at Legacy\htdocs instead.
  https://imgur.com/tSosgGT

>> [_] Anonymous 04/05/25(Sat)11:36:10 No.3523712

  >>3523709
  Well I don't have Flashpoint actually downloaded, we're just ripping them off the site. And If so
  that could have made things easier but ripping isn't the actual hard part but thanks.



http://swfchan.net/47/E0NU0PN.shtml
Created: 4/4 -2025 07:50:05 Last modified: 5/4 -2025 16:06:05 Server time: 06/12 -2025 01:07:59