File[streetbreakdancers.swf] - (7.66 MB)
[_] [A] Oh yes. Ushiromy Bottler 08/02/10(Mon)16:05 No.1335111
My hero.
>> [_] Anonymous 08/02/10(Mon)16:41 No.1335139
HOT GLUE
>> [_] Anonymous 08/02/10(Mon)17:03 No.1335153
saved
>> [_] Anonymous 08/02/10(Mon)17:07 No.1335157
dude is that dante?
>> [_] Anonymous 08/02/10(Mon)17:11 No.1335159
faptiem for da man
>> [_] Anonymous 08/02/10(Mon)18:02 No.1335193
This is better than anything I expected, or will ever expect again.
>> [_] Anonymous 08/02/10(Mon)18:04 No.1335194
I lol'd
>> [_] Anonymous 08/02/10(Mon)18:09 No.1335200
>>1335157
fail
>> [_] DongleGoblin !qBlG.j6noM 08/02/10(Mon)19:25 No.1335253
whoever made this has some demons.
>> [_] Ren 08/02/10(Mon)19:30 No.1335255
It's pieces like this that makes me wonder if we could've solved all of the worlds problems if
people who had too much spare time put their efforts towards that instead.
>> [_] Anonymous 08/02/10(Mon)19:35 No.1335260
>>1335255
This world would have been alltogether absolutely interesting at every step if people had the
will and time to spend on making as much randomness as possible,
like Mario 64 or Rayman when the games came out, or
like this crap and
>>1335054
and so much more,
imagine it
crazily shaped buildings, all colors in existence in random many detailed patterns,
lights that would induce life ending epilepsy,
crazy music like http://www.youtube.com/watch?v=dXn8TEqT7BA
THE RANDOMNESS, IMAGINE IT