File[IdleQuest_ladderv12.swf] - (20 KB)
[_] [G] Now with upgrades! Anonymous 09/13/10(Mon)16:16 No.1372732
Okay, time to see how badly I fucked up. Tested to not crash this time.
Changelog:
Cowboys switched to ranged weapon class, still use mounts.
Archeologists and Rangers switched to melee weapons to better match their characteristics, but do
not get mounts.
Non-magic user classes have their stats buffed substantially, the exact pattern depending on
class.
Bards are now a magic-using class; they are still much weaker in INT and WIS than other magic
users, and gain fewer spells per level.
The reason for the mount bug was non-obvious and I saw in the code the original creator's
unsuccessful attempts to fix it, so now instead of HP, mounts now grant +STR and +CON. They are
permanent buffs.
There are new MELEE weapons above the previous highest level for increased deadliness for melee
characters.
All changes affect new characters only.
>> [_] Anonymous 09/13/10(Mon)16:23 No.1372742
>Tested to not crash this time
Hooray!
>> [_] Anonymous 09/13/10(Mon)16:26 No.1372743
exact mechanics are as follows:
for all classes that aren't magic users,
dex gain per level was doubled, and
gains in the three main attributes of that class were also doubled
the bard's dex gain was doubled and he now gains new spells when purchasing instruments; however
they still give a cha bonus and he can only learn one new spell every time he buys an instrument
>> [_] Anonymous 09/13/10(Mon)16:33 No.1372749
The new mount and other buffs are actually pretty good. My gnome knight is making very fast
progress.
There's a bug though, for the changes whose equipment has changed, the shop dialog shows you
buying the wrong item. This doesn't affect the quality of the item you receive.