File[ga.swf] - (9 KB)
[_] [?] A minimalistic "genetic algorithm" proof of concept Anonymous 01/24/11(Mon)21:24 No.1456856
Go speed racer, go speed racer
Marked for deletion (old).
>> [_] Anonymous 01/24/11(Mon)21:54 No.1456878
>random irritating death circles
Beats the previous on I guess...
>> [_] Anonymous 01/24/11(Mon)21:56 No.1456879
Hey, it actually seems to be learning...
>> [_] Anonymous 01/24/11(Mon)21:57 No.1456881
>>1456879
By around the third generation, it seems to optimize.
>> [_] Anonymous 01/24/11(Mon)22:06 No.1456887
If a wheel isn't touching the ground, it's out? Lame.
>> [_] The Comedian !!xOdo0N8fEOX 01/24/11(Mon)22:39 No.1456901
problem, as the cars optimize you tend to get a similar repeating flaw
>> [_] Anonymous 01/24/11(Mon)22:41 No.1456903
>>1456901
Welcome to evolution
>> [_] Anonymous 01/24/11(Mon)23:07 No.1456908
If I might inquire, what are the 'death conditions?'
Red circle hitting the ground is one, I know there are others.
>> [_] Anonymous 01/24/11(Mon)23:11 No.1456909
>>1456908
There is a timeout
>> [_] Anonymous 01/24/11(Mon)23:28 No.1456914
i love it, saved
>> [_] Anonymous 01/25/11(Tue)00:08 No.1456927
>leave tab open
>forget about it
>come back two hours later
AAAGH CRASH AND BURN LOOK OUT NOOO
>close tab
>> [_] Anonymous 01/25/11(Tue)00:47 No.1456943
Sucks that the graph isnt LABELED, what does it MEAN!
>> [_] Anonymous 01/25/11(Tue)00:48 No.1456944
>>1456943
Black line is distance traveled, green line is ???
>> [_] Anonymous 01/25/11(Tue)00:50 No.1456945
>>1456943
>>1456944
Green line is probably time survived.
However, as these lines NEVER go down, I assume they're totales for all the lives put together.
>> [_] Anonymous 01/25/11(Tue)00:54 No.1456947
>>1456945
>>1456944
>>1456943
Ah, the graph is updated after each mutation, and they're an average for that mutation groups
BLACK distrance travel and GREEN survival rate. (red not hitting any obstacles.)
The vehicle is isntantly out upon one wheel leaving the ground for 1 or so full seconds, both
wheels leaving the ground, not moving forward for 2 or so seconds or having a red wheel touch the
ground.
>> [_] Anonymous 01/25/11(Tue)01:08 No.1456950
how do you save it?
>> [_] Anonymous 01/25/11(Tue)01:11 No.1456952
>>1456950
Save link a. Right click the file on the top of this page "ga.swf"
>> [_] Anonymous 01/25/11(Tue)01:12 No.1456954
so.. how long does it take to realize all you need to do is make 2 masive wheels to run over the
lines completly?
>> [_] Anonymous 01/25/11(Tue)01:56 No.1456960
superb, but most likely flawed. axles pass through solid matter.
>> [_] Anonymous 01/25/11(Tue)02:29 No.1456968
>>1456954
As long as it takes YOU to figure out leverage. The slightest slope, and it takes enormous force
to move, and the car dies.
>> [_] Anonymous 01/25/11(Tue)06:00 No.1457031
i like 102223.swf wayyyyyy better
>> [_] Anonymous 01/25/11(Tue)06:36 No.1457047
how long before it does ANYTHING AT ALL
>> [_] Anonymous 01/25/11(Tue)08:25 No.1457082
An idea: every generation, lengthen the life by maybe 10%. The track gets harder and harder.
Eventually this leads to a glorious master car.
Also, how about variable speed wheels?
>> [_] Anonymous 01/25/11(Tue)08:51 No.1457089
It plateau'd for me after the 4th generation.
Theres this fucking "ramp" type structure in the path that keeps killing the cars, no matter HOW
they're built.
>> [_] Anonymous 01/25/11(Tue)08:55 No.1457092
Are the red circles weighted?
Do they represent the driver and his position?
>> [_] Anonymous 01/25/11(Tue)11:45 No.1457116
I love programming like this.
>> [_] Anonymous 01/25/11(Tue)13:23 No.1457132
Seems to be an earlier version of 102223, that or A remake of 102223 with instant death.