File[ghostsofafya.swf] - (7.73 MB)
[_] [G] My new game about ghosts and dog ghosts. Anonymous 08/20/11(Sat)01:27 No.1551925
I tried to make a game with interesting atmosphere and unique gameplay, and story-based as well.
Let me know what you think.
Marked for deletion (old).
>> [_] Anonymous 08/20/11(Sat)01:47 No.1551928
Need more shields, that fucking octopus.
Other then that, it's alright.
>> [_] Anonymous 08/20/11(Sat)02:04 No.1551931
I like this. I wanna make games too, this is inspiring. Thanks.
fuckin saved.
>> [_] Anonymous 08/20/11(Sat)02:32 No.1551938
Distinctly diffrent.
Ran out of matches a few times, which sucked, but all in all was entertaining.
>> [_] Anonymous 08/20/11(Sat)02:33 No.1551939
I can't stop playing this. GREAT job.
>> [_] Anonymous 08/20/11(Sat)02:47 No.1551943
I just beat it. I really wanna play the second part.
>> [_] Anonymous 08/20/11(Sat)07:25 No.1552012
This is actually pretty good. I enjoyed it thoroughly. Exploiting respawning boxes is fun.
>> [_] Anonymous 08/20/11(Sat)08:04 No.1552020
Might as well auto-replenish shields and matches between levels; there's an infinite supply at
"Home," so you'd just be saving players the trouble of entering and exiting repeatedly.
>> [_] Anonymous 08/20/11(Sat)08:06 No.1552021
>>1552020
Also, not resetting to 5 matches on death.
>> [_] Anonymous 08/20/11(Sat)08:10 No.1552023
Checkpoints.
>> [_] Anonymous 08/20/11(Sat)08:27 No.1552029
Somewhat inconsistent on which walls you can walk through, and which you can't. And in general,
communicating what's what in the environment and what the player needs to do leaves a bit to be
desired.
Also, the ability to reconfigure controls would be great. Something about up=jump in a platformer
seems unintuitive. Don't know how many times I set something down instead of jumping, and ended
up in a bottomless pit.
>> [_] Anonymous 08/20/11(Sat)08:31 No.1552030
Give a skip button for the intro. I already watched it once I don't wanna watch it again.
>> [_] Anonymous 08/20/11(Sat)08:40 No.1552031
No empty crates, and determine what's in the crates based on what the player needs, prioritizing
shields.
>> [_] Anonymous 08/20/11(Sat)08:42 No.1552032
>>1552021
>>1552031
Though in reality, I'm not sure what finite matches really even adds to the game.
>> [_] Anonymous 08/20/11(Sat)11:49 No.1552068
Pretty good game, imo....Is there a part 2 yet?
>> [_] Anonymous 08/20/11(Sat)11:51 No.1552069
I really liked this.
>> [_] Anonymous 08/20/11(Sat)12:09 No.1552073
Thanks for the suggestions, I'll have to keep all that in mind for the next part.