File[Evolution.swf] - (78 KB)
[_] [?] Anonymous 06/11/11(Sat)10:48 No.1522525
>> [_] Anonymous 06/11/11(Sat)11:10 No.1522535
wut?
>> [_] Anonymous 06/11/11(Sat)12:54 No.1522561
that is very nice, leave your pc a few hours and cry D:
>> [_] Anonymous 06/11/11(Sat)13:57 No.1522576
how does this work exactly?
>> [_] Anonymous 06/11/11(Sat)14:00 No.1522578
whta the fuck is this?
no seriously, i've seen this shit amany times ago and still dont know what is this or what the
hell it does
>> [_] Anonymous 06/11/11(Sat)14:00 No.1522579
wtf is this?
>> [_] Anonymous 06/11/11(Sat)14:04 No.1522580
they slowly evolve to be better and better by throwing out random variations just like in the
real world but how this simulation works vexes me
>> [_] Anonymous 06/11/11(Sat)14:05 No.1522582
Fuckin weird... some of these come out to be very plausible but the timer cuts out at what seems
to random intervals, keeping them from going any farther. Starting to think this is plain
retarded.
>> [_] Anonymous 06/11/11(Sat)14:08 No.1522583
>>1522582
if the shocks take to much dmg the strain dies also if any part hits something to hard
>> [_] Anonymous 06/11/11(Sat)14:14 No.1522590
>>1522583
Gotcha. Kinda interesting now that we know some details.
>> [_] lol lol 06/11/11(Sat)14:17 No.1522591
http://www.boxcar2d.com/ has the updated versions...
>> [_] Anonymous 06/11/11(Sat)14:18 No.1522592
>>1522583
also over time the shock be come more resilant
>> [_] Anonymous 06/11/11(Sat)18:32 No.1522718
optimum mutation rate?