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<div style="position:absolute;top:-99px;left:-99px;"><img src="https://tools.swfchan.com/stathit.asp?noj=FRM77121105-5DN&rnd=77121105" width="1" height="1"></div>

This is resource U9ZMA0G, a Archived Thread.
Discovered:25/6 -2011 08:16:59

Ended:25/6 -2011 18:36:40

Checked:29/7 -2011 15:39:38

Original location: http://boards.4chan.org/f/res/1528152
Recognized format: Yes, thread post count is 16.
Discovered flash files: 1


FUCKOFF.swf
FIRST SIGHT [W] [I] | WIKI



File[FUCKOFF.swf] - (726 KB)
[_] [G] FUCK OFF: THE GAME XENON !TK/UA49EzE 06/25/11(Sat)01:00 No.1528152

  It's a game, don't be discouraged by the title. Or be.

  it's not done yet, I thought i might give it a test run with you guys and see if I should
  continue up to 100 "puzzles"

  this is an experiment to see if it's possible to make a game with very minimal/none scriptwork

  give me your feedback, I want to see how I can make this concept 'fun'

>> [_] Anonymous 06/25/11(Sat)01:11 No.1528156

  first off what is the goal of the game, as in what are we supposed to do? this is very helpful in
  making a game fun

>> [_] Anonymous 06/25/11(Sat)01:13 No.1528157

  right-click > "forward" > You Win (absolutely nothing)

>> [_] Lost !pFatghg/KU 06/25/11(Sat)01:30 No.1528161

  Man, that thirld level is a bitch

>> [_] Anonymous 06/25/11(Sat)01:47 No.1528172

  they should be puzzles though

  if its just a lot of mouse wagglan to find the sweet spot its just boring there should be some
  logic, however cryptic, to each one

>> [_] Anonymous 06/25/11(Sat)02:44 No.1528193

  or just hit forward and play a bunch of times.

>> [_] Anonymous 06/25/11(Sat)03:03 No.1528205

  Whack.

>> [_] Anonymous 06/25/11(Sat)03:04 No.1528206

  That was the best flash I have seen on here in a long time. Thank you.

>> [_] Anonymous 06/25/11(Sat)04:06 No.1528228

  This distinctly reminds me of the hoshi saga games, minus the central theme, and obviously not
  anywhere near as developed yet.

  Links to the hoshi saga games (they're flash, I'm just too lazy to post them here):
  http://nekogames.com/hoshisaga/hoshi1/
  http://nekogames.com/hoshisaga/hoshi2/
  http://nekogames.com/hoshisaga/hoshi3/
  http://nekogames.com/hoshisaga/hoshi4/

  I'm sure you can get some inspiration from these.

  Personally, I'm not a big fan of "find the pixel" which is what your game boils down to at the
  moment.

  I prefer minimalist puzzle games to be:
  1. Figure out the mechanic
  2. Solve the puzzle

  With the difficulty weighted towards 2. Take this game as an example:
  http://www.newgrounds.com/portal/view/542840

>> [_] Anonymous 06/25/11(Sat)04:43 No.1528235

  Made it to the Black screen with single White line.
  I don't understand all of the puzzles but honestly like the idea.

>> [_] Anonymous 06/25/11(Sat)04:47 No.1528237

  Finished. Yawn.

>> [_] Anonymous 06/25/11(Sat)04:59 No.1528238

  I won nothing ....

>> [_] Anonymous 06/25/11(Sat)05:41 No.1528246

  Stuck at "You amuse me"

>> [_] Synonymous !SYNONymDuY 06/25/11(Sat)09:00 No.1528281

  >Right-Click, Forward
  >Arrive at next screen
  >Rinse & Repeat

  You've killed Tab functions so they can't cheat with the Tab key, but the menu functions still
  exist.

  Do this on Frame 1:
  var aMenu_cm:ContextMenu = new ContextMenu ();
  aMenu_cm.builtInItems.play = false;
  aMenu_cm.builtInItems.rewind = false;
  aMenu_cm.builtInItems.forward_back = false;
  _root.menu = aMenu_cm;

>> [_] Synonymous !SYNONymDuY 06/25/11(Sat)09:10 No.1528282

  Also, give a button an instance name and add this script on the same frame as the button:
  whateverinstancenameyouused.useHandCursor=0

  If you do this, the cursor wont even change when it's over a button so it's hard, if not
  impossible to find the button. /trollface

  Anyhoo, good luck with it xenon.

>> [_] Anonymous 06/25/11(Sat)10:50 No.1528302

  I WANT YOUR BASTARD CHILD, XENON



http://swfchan.net/9/U9ZMA0G.shtml
Created: 25/6 -2011 08:16:59 Last modified: 25/8 -2011 10:32:04 Server time: 05/12 -2025 15:13:39