File[evolution.swf] - (9 KB)
[_] [G] Anonymous 07/28/11(Thu)18:32 No.1542823
/r/ing this without red circles of failure.
>> [_] Anonymous 07/28/11(Thu)18:37 No.1542824
the red circles are the whole point of it
>> [_] Anonymous 07/28/11(Thu)18:43 No.1542831
>>1542824
I've seen a version where it was all about how far you went, without the circles on it. I don't
care what the "point" is, I just prefer that one.
>> [_] Anonymous 07/28/11(Thu)19:42 No.1542855
the red circles aren't even what stops it, it automatically resets after a set time
>> [_] Anonymous 07/28/11(Thu)19:44 No.1542856
>>1542855
it has two lose conditions, the circles, or a certain point before it just stops.
>> [_] Anonymous 07/28/11(Thu)19:56 No.1542861
>>1542831
there's a hill at one point which is impossible for it to pass anyway
>> [_] Anonymous 07/28/11(Thu)19:58 No.1542862
just google genetic car algerithm
>> [_] Anonymous 07/28/11(Thu)22:18 No.1542904
So is there any gameplay to this or do we just watch it intelligently redesign itself instead of
evolving to meet each new fall point?
>> [_] Anonymous 07/28/11(Thu)22:35 No.1542916
>>1542904
watch it and learn.
>> [_] Anonymous 07/29/11(Fri)00:41 No.1542977
>>1542916
bounce bounce bounce bounce bounce
aka
(fail) (fail) (fail) (fail) (fail) (fail) (fail) (fail) (fail)
>> [_] Anonymous 07/29/11(Fri)01:36 No.1543005
this reminds me of a game kinda like this except you actually make the car and it was to take an
item through the terrain, what was that one called?