File[Bad Apple!! Game Boy 8bit ver.swf] - (7.75 MB)
[_] [J] Anonymous 05/31/11(Tue)10:04 No.1517310
It's tuesday. Post some fucking Touhou
Marked for deletion (old).
>> [_] Anonymous 05/31/11(Tue)10:11 No.1517314
nah
>> [_] Anonymous 05/31/11(Tue)13:11 No.1517375
man, the animation was never that good on the old game boy brick - on a real one it would be all
blurry and shit.
>> [_] Anonymous 05/31/11(Tue)14:13 No.1517391
MOST of that looked doable, if you had an entire cart to devote to the animation. There were a
few lazy gradient/blur/morph effects that would be impossible, and I really don't know about the
tree near the beginning, it looked to use a higher pixel depth than anything except those badly
done blurs, but the other 80% or so of that looks doable. Demo carts are kinda awesome like that.
>> [_] Anonymous 05/31/11(Tue)14:21 No.1517397
inb4 someone does nyan cat with this
>> [_] Anonymous 05/31/11(Tue)14:37 No.1517406
Good but few flaws in it.
1. the animation wasn't so smooth nor the color transition was newes as Blurry as it is on that.
2. 8 bit machines are only able to play 3 notes same time.
>> [_] Anonymous 05/31/11(Tue)14:59 No.1517412
I still think that pitch bending is overused.
>> [_] Anonymous 05/31/11(Tue)15:02 No.1517413
I heard this was like Cave only shit.
>> [_] Anonymous 05/31/11(Tue)15:48 No.1517427
>>1517406
Without the cart helping out, that may be the case. But it also has one analog audio channel from
the cart.