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This is resource AXK0XS1, a Archived Thread.
Original location: http://cgi.4chan.org/f/res/852247.html Recognized format: Yes, thread post count is 13. Discovered flash files: 1 File :[Luffy Sprite.swf] - (87 KB) [_] [G] Actionscripting Help Anonymous 11/24/08(Mon)16:24 No.852247 How do i write the script so that he stays looking to the left when i press left Marked for deletion (old). >> [_] Anonymous 11/24/08(Mon)17:09 No.852257 bump anyone? >> [_] Anonymous 11/24/08(Mon)17:34 No.852260 Learn basic programming logic first >> [_] Anonymous 11/24/08(Mon)17:53 No.852269 Ummm... yeah tried that thats why i'm here >> [_] Anonymous 11/24/08(Mon)17:58 No.852270 well, a cheap and easy way is to flip the images in fotoshop and import then into a new movieclip, which is then used for the animation facing left. >> [_] Anonymous 11/24/08(Mon)18:16 No.852272 There are dozens of ways, depending on how you plan on doing pretty much everything else with that player object later on. First of all, this is not the place to come for programming advice. Second, you need to learn a hell of a lot more if you're not advanced enough to figure this out on your own to have any chance at doing whatever you're trying to do. >> [_] Anonymous 11/24/08(Mon)18:18 No.852273 Not your personal deviantart >> [_] Anonymous 11/24/08(Mon)21:09 No.852324 you still havent gotten him to jump? wtf >> [_] Anonymous 11/24/08(Mon)21:29 No.852329 >>852247 sorry, you cant. there is no way of making him stay looking to the left when you press left, at this time adobe isn't planning on ever including this feature >> [_] Anonymous 11/25/08(Tue)01:22 No.852418 WHY WONT HE STOP PUNCHING >> [_] Anonymous 11/25/08(Tue)01:27 No.852421 OMG how did you get him to run to the right? We concluded that it was impossible. >> [_] Anonymous 11/25/08(Tue)10:26 No.852536 IF user presses left so luffy is facing left THEN use left-facing sprite cycle or flip existing one IF user presses right so luffy is facing right THEN use right-facing sprite cycle I know shit about the language/syntax being used but that seems about right, doesn't it? >> [_] Anonymous 11/25/08(Tue)14:22 No.852612 xscale=-100 |
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