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This is resource VQVOL2G, a Archived Thread.
Discovered:28/1 -2009 08:55:56
16.2 years ago.

Ended:28/1 -2009 19:11:25
16.2 years ago.

Checked:10/2 -2009 07:13:16
16.1 years ago.

Original location: http://cgi.4chan.org/f/res/883907.html
Recognized format: Yes, thread post count is 19.
Discovered flash files: 1


Project.swf
FIRST SIGHT [W] [I] | WIKI



 File :[Project.swf] - (258 KB)
[_] [G] Anonymous 01/28/09(Wed)00:02 No.883907

  Still a work in progress.

Marked for deletion (old).

>> [_] Anonymous 01/28/09(Wed)00:10 No.883913

  The purple/blue fighters leap out at warp speed and sometimes orbit the player ship. I think it's
  screwy.

>> [_] Anonymous 01/28/09(Wed)00:15 No.883920

  >>883913
  yeah, just shoot them off when they do that. #2, blue guided shots are a good countermeasure.
  it's actually a bug that sort of evolved into a feature.

  this isn't at all how the final game will play.

>> [_] Anonymous 01/28/09(Wed)00:17 No.883923

  blue guided shots beat everything.

>> [_] Anonymous 01/28/09(Wed)00:27 No.883937

  crap, just realized I uploaded the laggy as hell version... This one has a bug that makes it
  slow. It's linked to the starfield in the background.

>> [_] Anonymous 01/28/09(Wed)00:35 No.883941

  More boobs.

>> [_] Anonymous 01/28/09(Wed)01:10 No.883972

  HOLY FUCK THIS IS BAD

>> [_] Anonymous 01/28/09(Wed)01:13 No.883973

  it's unplayable once you get like 3 or more mothership things on the screen

>> [_] Anonymous 01/28/09(Wed)01:19 No.883978

  I guess I should be pleased that people are now expecting it to be an actual game rather than a
  program demo.

  Expect something playable in about two weeks maybe.

>> [_] Anonymous 01/28/09(Wed)02:19 No.884010

  kinda easy,
  you can spam the blue tracer thigns and just fly through the swarm a few times.
  actually reminds me of protoss carriers.

>> [_] Anonymous 01/28/09(Wed)02:47 No.884022

  it's pretty fun as just a mindless shooter, but maybe some health packs or level ends (to reset
  health) would be nice

>> [_] Anonymous 01/28/09(Wed)03:18 No.884036

  This is awesome. I played it for a while.
  I think the blue guided shots need a limit for how many can be on the screen though, I found my
  framerate dropping a shit tonn after a while of shooting without hitting anything.

>> [_] Anonymous 01/28/09(Wed)03:42 No.884046

  OH MY GOD I'M THE MOTHERFUCKING MISSILE OF THE NORTH STAR JESUS CHRIST!

>> [_] Anonymous 01/28/09(Wed)05:45 No.884102

  Fellow dev here, nice progress! [toot]

  It's a shame flash sucks so much. I have a monster computer and yet things with this much stuff
  going on the screen[or less] run like ass.

>> [_] Anonymous 01/28/09(Wed)06:57 No.884116

  >>884102

  Seconding that feeling.

>> [_] Anonymous 01/28/09(Wed)07:10 No.884119

  >>884102
  >>884116

  mostly how Flash uses its vector graphics. you can speed it up substantially by exporting .gif
  images and importing them back in.

  but with as many little blue bullets of FGARDESFUCK you can have at once, combined with the
  scripts that need to make ALL of them move, EVERY frame, the only real solution here is a bullet
  cap. anything less, and you'll just be fucking yourself (and admittedly everything else) over
  with a monstrous blue cloud of ass-vapor that's slightly less hi-res.

>> [_] Anonymous 01/28/09(Wed)08:49 No.884147

  >>884119
  I can make it run 20x faster with just a simple change in the starfield logic. I have in fact
  already applied this change. It's not yet overly slow, not even on my EEEPC I develop on.

>> [_] aika !!WuYNnPZ/f0U 01/28/09(Wed)08:58 No.884148

  Blue homing guys were overpowepred, or rather, everything else was underpowered.

  And you don't feel rewarded when you kill one of the big guys because another immediately spawns
  and unloads ships at you.

>> [_] Anonymous 01/28/09(Wed)10:11 No.884182

  Blue shot = god teir!


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http://swfchan.net/1/VQVOL2G.shtml
Created: 28/1 -2009 08:55:56 Last modified: 10/2 -2009 07:25:09 Server time: 11/04 -2025 13:24:12