STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76810645?noj=FRM76810645-22DN" width="1" height="1"></div>

This is resource WFDI57M, a Archived Thread.
Discovered:22/9 -2008 00:46:37

Ended:22/9 -2008 17:37:34

Checked:5/10 -2008 02:00:29

Original location: http://cgi.4chan.org/f/res/827074.html
Recognized format: Yes, thread post count is 26.
Discovered flash files: 1





File :[lolicatgirls_nes.swf] - (903 KB)
[_] [H] Lolicatgirls (NES VERSION) Dwedit !kLM7f25nbs 09/21/08(Sun)17:33 No.827074 

  It's a SWF-RAR with nes roms inside.
  I made this myself in 6502 ASM.

Marked for deletion (old).

>> [_] Anonymous 09/21/08(Sun)17:41 No.827079 

     OMG

>> [_] Anonymous 09/21/08(Sun)17:54 No.827082 

     bricks have been shats

>> [_] Anonymous 09/21/08(Sun)18:02 No.827085 

     Holy fucking shit.

>> [_] Anonymous 09/21/08(Sun)18:10 No.827092 

     >Times it has been spotted: 5
     >First seen: 5/8 -2008 21:12:35
     >Last seen: 22/9 -2008 00:43:50
     >This flash file contains a hidden WinRAR archive.

     :0

>> [_] Anonymous 09/21/08(Sun)18:36 No.827103 

     Whus is this

>> [_] Anonymous 09/21/08(Sun)19:25 No.827119 

     HOLY SHIT!
     I was excepting a Malware, but it's real

>> [_] Anonymous 09/21/08(Sun)19:47 No.827131 

     I love you, OP. Have my babies?

>> [_] Anonymous 09/21/08(Sun)19:58 No.827134 

     Full of Viruses

>> [_] Anonymous 09/21/08(Sun)20:03 No.827135 

     EPIC ORIGINAL CONTENT

>> [_] Anonymous 09/21/08(Sun)21:12 No.827153 

     FUUUUUUUUUUUUUUUCK! WHAT DID YOU DO TO MY COMPUTER FAGGOTS!?

>> [_] Anonymous 09/21/08(Sun)21:23 No.827155 

     >>827134
     >>827153

     Enormous faggots. McAffee, AVG, Spybot, ZoneAlarm, and Malwarebytes say it's fine.

     Bricks were not quite shat, FCEU has cleesed video that flips up and down rather than
     scrolling. But still a nice try.

>> [_] Anonymous 09/21/08(Sun)22:08 No.827164 

     How the hell is that done? Someone know the ol' NES processor ASM?

>> [_] Anonymous 09/21/08(Sun)22:31 No.827173 

     HOLY SHEET GUISE ITZ REEL CUZ I SAYZ SO LOLZ

     Also, I don't know how to type rapidshare.com and click upload, but apparently I can embed a
     game inside a SWF. ARENT I AWSUM

>> [_] Anonymous 09/21/08(Sun)22:31 No.827174 

     >>827164
     Yeah, a Ricoh 2A03 is basically just a 6502 processor with custom sound generation, so I think
     you can generally use the same instruction set.

     This doesn't work in the Wii's version of FCEU, however... it just makes the Wii barf code.

>> [_] Dwedit !kLM7f25nbs 09/21/08(Sun)22:45 No.827181 

     There are some versions of FCEU that limit CNROM games to 32KB of VROM instead of the
     theoretical maximum of 2048KB. But try the newest version (called FCEUX) and it should work
     fine.

>> [_] Anonymous 09/21/08(Sun)23:03 No.827185 

     >>827074
     You are fucking awesome.

>> [_] Anonymous 09/21/08(Sun)23:10 No.827186 

     Bricks, I shat them

>> [_] Anonymous 09/22/08(Mon)04:55 No.827301 

     Haha.

     The music could use some work, but that's really impressive.

     I'm a video game musician myself, and I do a bit of NES programming.

     Did you write some kind of tool to process your video frames, or use a pre-existing one?

>> [_] Dwedit !kLM7f25nbs 09/22/08(Mon)05:18 No.827314 

     >>827301
     I did the music in Famitracker.

     To convert the video, I first exported each frame to a PNG file using Virtualdub, Used
     Irfanview Thumbnails to resize all images to 298x224 and combine them into one big image, then
     I used Ulead Photoimpact to resize and dither all images to a common 4-color palette, then
     adjusted the colors of that palette.
     Then finally, I made a VB program to turn the bitmap into NES CHR data.

>> [_] Anonymous 09/22/08(Mon)05:27 No.827317 

     I figured something like that. I remember making a brief "video" sequence for a demo I wrote
     years ago by drawing all the frames in one huge BMP in MS Paint... I figured out how to
     automatically store only the tiles which changed in each frame, and just swap nametable
     pointers on the changed tiles, which saved me some space. Dammit, now I feel like making
     another NES demo.

     I remember your Animutations from years ago, too, heh.

>> [_] Anonymous 09/22/08(Mon)05:29 No.827319 

     Going to bed now, but I'm totally gonna email you tomorrow about some NES demo shit. I think
     we've talked before; I used to be "active" in the "animutation" "scene" back in the day and I
     was on the mailing list and stuff.

>> [_] Dwedit !kLM7f25nbs 09/22/08(Mon)06:28 No.827328 

     Of course, I can't use DMC samples in this demo for obvious reasons.

>> [_] Anonymous 09/22/08(Mon)06:29 No.827329 

     This has been posted b4 and OP is NOT the OM of this flash

>> [_] Dwedit !kLM7f25nbs 09/22/08(Mon)07:15 No.827339 

     >>827329
     Of course you've seen it before, because I've posted it several times already. I think it's
     only been posted two times by someone other than me.
     Yes, I made this.

>> [_] Anonymous 09/22/08(Mon)09:38 No.827368 

     OMFG! IT'S real works on NES!!! Real WIN!!!



http://swfchan.net/1/WFDI57M.shtml
Created: 22/9 -2008 00:46:37 Last modified: 16/11 -2008 18:09:09 Server time: 22/12 -2024 12:51:29