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This is resource WWS3Z3W, a Archived Thread.
Original location: http://cgi.4chan.org/f/res/870151.html Recognized format: Yes, thread post count is 21. Discovered flash files: 1 File :[Cake Song - HL2.swf] - (7.8 MB) [_] [?] 2008 was a triumph! Anonymous 12/31/08(Wed)23:25 No.870151 2008 was a triumph. Great success, bring on 2009! >> [_] Anonymous 12/31/08(Wed)23:44 No.870159 >HL2 It's PORTAL. Fucking PORTAL. Not HALF-LIFE 2. It even says Portal in the flash! Twice! Always! >> [_] Anonymous 12/31/08(Wed)23:49 No.870163 Did I just see this try to launch something, or did Google chrome just murder itself? >> [_] Anonymous 12/31/08(Wed)23:52 No.870166 i didnt label the file, someone else did. lol >> [_] Anonymous 01/01/09(Thu)00:18 No.870177 Thanks for the piece of shit flash. >> [_] Anonymous 01/01/09(Thu)00:26 No.870179 is there a reason this thing eats up 500 megs of ram while playing? >> [_] Anonymous 01/01/09(Thu)01:13 No.870187 >>870179 OMNOMNOMNOM >> [_] Anonymous 01/01/09(Thu)01:33 No.870194 >>870179 Because your computer sucks? It only eats 200MB here. >> [_] Anonymous 01/01/09(Thu)02:01 No.870197 Welcome back to 2007. 2 Years overdue. Happy FAGGOT DAY >> [_] Anonymous 01/01/09(Thu)02:43 No.870207 why is this making firefox shit its pants? >: >> [_] Anonymous 01/01/09(Thu)02:58 No.870213 IT'S A TRAPPPPPPPPPPPPPPPPPPPPPPP By the way, Chrome sucks for Java and .GIF files. >> [_] Anonymous 01/01/09(Thu)03:14 No.870219 What did this thing just try to do? >> [_] Anonymous 01/01/09(Thu)03:42 No.870226 >>870194 i'm not sure what that has to do with how much ram it eats up...i'm using firefox3, maybe that's the problem. >> [_] Anonymous 01/01/09(Thu)03:45 No.870229 It's like a black hole. A supermassive fucking THING that slows down time if you get too close. >> [_] Anonymous 01/01/09(Thu)03:58 No.870235 Holy shit 850 000K and rising! >> [_] Anonymous 01/01/09(Thu)09:09 No.870320 mine got to around 950,000 before firefox was cut off >> [_] Anonymous 01/01/09(Thu)09:29 No.870329 It's likely a memory leak, it keeps replaying and taking up more RAM. >> [_] Anonymous 01/01/09(Thu)09:43 No.870334 It has some weird code: // [Action in Frame 288] _parent._parent._parent.symb.gotoAndStop(2) // [Action in Frame 472] _parent._parent._parent.symb.gotoAndStop(3) // [Action in Frame 506] _parent._parent._parent.symb.gotoAndStop(2) etc. for about 30 different frames. Also // [Action in Frame 15] _root.SND.setVolume(7) // [Action in Frame 30] _root.SND.setVolume(5) For a large amount of frames. I removed some semi-colons, board software doesn't respond well to it. I'm no expert but the parent parent doesn't sound very healthy. >> [_] Ren 01/01/09(Thu)09:52 No.870336 The reason it uses up so much memory is because the fuckwit who made it uses compressed frames for the animation in the beginning. All of those have to be decompressed and kept in memory. The creator should've gone with a regular video block so it would've been able to read frames straight from the swf itself. >> [_] Anonymous 01/01/09(Thu)10:10 No.870338 BAN ME BAN ME! BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME!BAN ME BAN ME! >> [_] Anonymous 01/01/09(Thu)11:22 No.870361 Failure? From Half-Life fans? ...I'm not shocked. |
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