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This is resource HQVM4X8, a Archived Thread.
Discovered:24/2 -2012 04:19:21

Ended:7/3 -2012 10:20:15

Checked:14/3 -2012 05:28:10

Original location: http://boards.4chan.org/f/res/1624801
Recognized format: Yes, thread post count is 17.
Discovered flash files: 1





 File[cattrap.swf] - (11 KB)
[_] [G] Anonymous 02/23/12(Thu)22:00 No.1624801

  [G]

>> [_] Anonymous 02/23/12(Thu)22:33 No.1624818

  If I lose to that fucking cat one more time...

>> [_] Anonymous 02/23/12(Thu)22:44 No.1624822

  Pretty sure this is impossible to win.

>> [_] Anonymous 02/23/12(Thu)22:45 No.1624823

  Holy fuck this game is hard, BUT I FUCKING TRAPPED THE CAT after about two dozen times

>> [_] Anonymous 02/23/12(Thu)22:46 No.1624824

  >>1624822

  Scratch that, gotta stop using the "click immediately next to it" strategy.

>> [_] Anonymous 02/23/12(Thu)22:48 No.1624826

  >>1624824
  Once you get the hang of it, you can win 1/5 times, at least. Really depends on how many spots
  you get at the start.

>> [_] Anonymous 02/23/12(Thu)22:49 No.1624827

  Once you figure out the trick, it's stupidly easy.

>> [_] Anonymous 02/23/12(Thu)23:27 No.1624847

  not a game; relies more on luck-of-the-draw for pre-filled circles rather than strategy.

>> [_] Anonymous 02/24/12(Fri)00:56 No.1624906

  >>1624827

  >Not going to tell the trick
  >found the trick

  lol. ya right

  i'm not even going to bother playing it because I'll play it till the crack of dawn

>> [_] Anonymous 02/24/12(Fri)01:09 No.1624912

  Try drawing a box with a single space between it for the cat to escape.

  If the cat is close enough to escape, close off the box. Cat has wasted turns.

  There's the trick.

  don't try to box it in, instead, create a net of "potential" walls.

>> [_] Repartee !i7.CoreT.I 02/24/12(Fri)01:11 No.1624915

  http://i.imgur.com/Ai9Jb.png

  Place dots toward the middle of open spaces in the direction the cat is heading.

  If it was a square he/she WAS going to step on it'll change direction. Funnel it to one open dot
  if you can.

  If you see it heading to one open dot and it is 2 dots or more away fill in another sides dots
  until it is adjacent to the opening. Then close it, you'll make it waste 1-2 turns playing catch
  up.

  It's better to place dots further away from the cat. Placing them right next to the cat only
  works if you have less than one open dot on any side that leads to a change in direction.

  I don't know how to make that more clear.

>> [_] Anonymous 02/24/12(Fri)01:12 No.1624917

  >>1624912
  Exactly what this anon said. Your first click is semi-irrelevant. Make it at any given wall that
  you want. Then start making potential traps for the cat in the direction it's going but don't
  seal any of them off. Leave at least a one space gap between your holes. The second it gets to
  those gaps, close them. While the cat is heading toward them, make more.

>> [_] Anonymous 02/24/12(Fri)01:20 No.1624920

  >>1624912 <me

  http://imgur.com/WFVWt

  (bad starting spots, still win
  )

>> [_] anonymouse 02/24/12(Fri)04:14 No.1624970

  yeah, this game is frustrating to all hell, but easily doable and totally winable

>> [_] Swaginson_Prime !yPvV1Ijz0M 02/24/12(Fri)04:18 No.1624971

  Won, yeah fuck you you faggot cat

>> [_] Anonymous 02/24/12(Fri)09:13 No.1625034

  I remember this, the strategy is to let it think it has an escape in a corner or somewhere and
  you leave it a single open tile to head for, then when it's just about to escape you fill the gap
  and then it can't catch up to the border you've already been filling in

>> [_] Anonymous 02/24/12(Fri)09:23 No.1625041

  http://i.imgur.com/Q9YGb.png
  FFFFFFFFFFFFFFFFFFF-
  [spoiler]I lost[/spoiler]



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Created: 24/2 -2012 04:19:21 Last modified: 14/3 -2012 06:33:07 Server time: 27/04 -2024 09:15:26